▲ 10 r/ForgottenEras+3 crossposts

How could i improve the Web as a Hazard

Each overlap triggers an additional slow to the player; on the 3rd stack, the player is unable to Jump and Roll.

VFXs are missing; any suggestions on values and general settings are welcome

u/PositiveKangaro — 5 days ago

Punch, kick, and throw ghouls for us - feedback needed before co-op launch, credited testers

Hey everyone! I'm part of the two-person team behind Ghoul Fright, a first-person physics-based action survival beat 'em up with a late-90s/2000s cartoon horror vibe. You punch, kick, grab, and throw your way through waves of ghouls in a haunted mansion, and pretty much any object in the environment can become a weapon.

The demo is free to play right now on Steam, and we're gearing up to launch 2-player co-op. Before that goes live, we want to run a focused playtest to find out what needs improving, bugs, combat feel, pacing, object/prop usability, difficulty curve, anything that stands out.

How to give feedback: We'd love for you to fill out this short Google Form after playing: https://forms.gle/UieZbCijPZmmF4dr7

Reward: Everyone who completes the form will be added to a dedicated Playtester Credits section in the game.

Demo link: Ghoul Fright Demo on Steam

Thanks so much to anyone willing to give it a shot; I genuinely appreciate any feedback, good or bad!

u/PositiveKangaro — 7 days ago
▲ 17 r/BeatEmUps+4 crossposts

Break, Hit, Beat, Repeat! from a GameJam to a full Functional Demo and soon CO-OP testing

Ghoul Fright is the project we are personally in love with and developing with passion.
We are testing the co-op mode right now, and soon a new Update will be available.

u/PositiveKangaro — 7 days ago
🔥 Hot ▲ 20.1k r/nope+3 crossposts

POV: You're diving when a 7.2 earthquake rips through the ocean floor

u/PositiveKangaro — 9 days ago

Forgotten Eras book Cover

Main goal was to create a game, after I fall in love with the project and made a Comic adaptation, now I’m writing a book with folklore storyline of Journey of Ivan and Grey Wolf.

u/PositiveKangaro — 11 days ago
▲ 46 r/IndieDev+1 crossposts

How can i improve the HUD? From the feedback i received the feel that it should be smaller

u/PositiveKangaro — 12 days ago

We revisited one of our comic pages and pushed for stronger colors, better atmosphere, and richer environmental storytelling. Left New vs Right Old

u/PositiveKangaro — 13 days ago
▲ 125 r/UnrealEngine5+1 crossposts

Tracking player with Collision box in a Sidescroller with 90 degrees turn, is it good idea?

In my game we have these 90 Degree turns. Right now we are tracking the player with a collision box and a distance and the turns happens automatically when these conditions are met. Lately I ve been wondering if we should make the player choose if he wants to turn. Here in the video is an example for both. Any thought and or feedback?

u/PositiveKangaro — 15 days ago

As Dragonis Games we took the achievement of first game made in Greece that launched in physical copy for PlayStation!

Less than a month and the experience is surreal! Thank you for your support folks

u/PositiveKangaro — 16 days ago

3D World for a Side Scroller with a 90-degree turns, is it fun?

As I'm developing a Sidescroller with UE5 in a 3D World. I thought it would be cool to have 45, 90-degree turns in order to have more gameplay in the same area. What do u think?

u/PositiveKangaro — 18 days ago

Blockout phase complete and I made a 3D World for a Side Scroller with a 90-degree turn

As I'm developing a Sidescroller with UE5 in a 3D World. I thought it would be cool to have 45, 90-degree turns in order to have more gameplay in the same area. What do u think?

u/PositiveKangaro — 18 days ago

Epic MegaGrants 2026, Cycle 1: notices are landing this week. Who’s heard back?

For the last five years I’ve been working closely with indie developers, both building and promoting their projects. In that time, at least one game my team helped apply has landed an Epic MegaGrant almost every year. The amounts were always modest compared to what a studio actually needs to ship, but the support still mattered.

Last year felt brutally competitive. Epic seemed much stricter about who made the cut and how much each project received.

It started for me with The Shore back in 2021, and now I’m crossing my fingers for my own project, Forgotten Eras.

Cycle 1 notices are going out this week (June 15 to 19), so the timing felt right to open a thread. Share your games, your thoughts on the MegaGrant program, and whether you’ve gotten an email yet, positive or negative. Comparing notes on submissions could be a useful knowledge source for the community.

reddit.com
u/PositiveKangaro — 22 days ago