u/PositiveKangaro

Image 1 — Το πρώτο Ελληνικό παιχνίδι κυκλοφορεί σε φυσική μορφή για PS5 και XBOX X|S
Image 2 — Το πρώτο Ελληνικό παιχνίδι κυκλοφορεί σε φυσική μορφή για PS5 και XBOX X|S
Image 3 — Το πρώτο Ελληνικό παιχνίδι κυκλοφορεί σε φυσική μορφή για PS5 και XBOX X|S
Image 4 — Το πρώτο Ελληνικό παιχνίδι κυκλοφορεί σε φυσική μορφή για PS5 και XBOX X|S
▲ 289 r/greece

Το πρώτο Ελληνικό παιχνίδι κυκλοφορεί σε φυσική μορφή για PS5 και XBOX X|S

u/PositiveKangaro — 2 days ago
▲ 239 r/consoles+2 crossposts

We finally did it, folks! Cant believe that we are going Physical after 7 years in Game Development

u/PositiveKangaro — 1 day ago

We finally did it, folks! Cant believe that we are going Physical after 7 years in Game Development

Been working with Dragonis Games from the very first day of The Shore planning itch.io launch and Ulule crowdfunding campaign setting up, to see how the audience will react to the Vision of Ares Dragonis.

u/PositiveKangaro — 2 days ago
▲ 14 r/gamedevscreens+1 crossposts

Building our ENEMY, without AI at all, made me appreciate the full NPC Design and Implementation pipeline

u/PositiveKangaro — 2 days ago

Hey r/IndieDevelopers!
We are looking for a talented Environmental Artist like you, to join the team behind Forgotten Eras, a Slavic and Balkan folklore side-scroller with 3D areas built in Unreal Engine 5.7

About the Project
Forgotten Eras is an action-adventure side-scroller inspired by Slavic and Balkan paganism. The game features iconic mythological characters such as Baba Yaga, Vodyanoy, Domovoy, and others. The world is rooted in folklore. We already have a demo released and are now building the full game.
• We aim to release at the end of 2026 (Steam, Gog, Epic Games, VKplay)
• Game Duration will be 3-4 hours
• Dressing document ready for whole blockout

We are looking for an Environmental Artist who can:
• Work with an existing Blockout that is already in place
• Populate and refine environments using our established asset library (approximately 90% complete)
• Bring the Forest area to life in a dark, atmospheric folklore style
• Collaborate with the existing art direction and concept art pipeline

What We Offer
• Royalty share deal (details discussed upon application)
• Established project with existing demo, concept art, and asset library and future expansions
• Clear art direction with completed concept stages
• A passionate and organized team

Your responsibilities
• By weekly meetings with the team and update progress
• Record Updates on Miro and Google Drive (short format) for marketing
• Usage of Procedural tools and Blender
• Level optimization
• Lighting

Requirements
• Experience with Unreal Engine 5
• Strong portfolio showing environmental work with Stylized handpainted art style
• Ability to work with pre-existing blockouts and asset libraries separated in Levels.
• Passion for folklore, mythology, or dark fantasy aesthetics is a big plus

How to Apply
Drop your portfolio in the comments or send a DM. Let’s build something meaningful together.

u/PositiveKangaro — 20 days ago

Fixed the font details after the suggestion of the Community, and also made the background color (post-process and lights) similar.

Now I realized that in Pagan Folklore stories, there weren't any bridges made from rocks. Should I change it to a wooden structure, or as it is, Fairytail, inspired by Balkan and Slavic Pagan folklore, is okay?

u/PositiveKangaro — 22 days ago

Looking for real tips from devs who’ve done it.

Been in the gaming industry for a while and this is still one of those things nobody really talks about openly, how do you actually communicate with small YouTubers when you’re trying to get coverage for your indie game?

Not talking about big press outlets or influencer agencies. I mean the grind, finding the right small channels, writing the email, following up, figuring out who’s legit and who just wants a free key.

Some things I’m genuinely curious about:

  1. How do you find the right YouTubers in the first place? Manual search, tools, communities?

  2. What does your outreach message actually look like, short and casual or full press kit treatment?

  3. How do you handle timezones and language barriers when reaching out globally?

  4. How do you spot channels that will actually cover your game vs. those who ghost you after taking the Steam key?

  5. Any follow-up strategy that worked for you?

I’ve had mixed results doing this manually and I’m curious if there’s a smarter way other devs have figured out. Would love to hear what’s actually worked, even the small things that made a difference.

reddit.com
u/PositiveKangaro — 24 days ago

Been working in the gaming industry for over a decade and one thing that still feels like a mess is the communication between indies and YouTubers.

Small gaming channels are genuinely underrated for indie games. The audience is niche, engaged, and actually cares about what they watch. But there’s no real standard for how to approach you folks, and from the dev side it’s honestly confusing.

  1. A few things I’d love to hear from you:
  2. How do you prefer to be contacted? DMs, email, a form?
  3. What do you want to receive a Steam key, a press kit, an embargo offer?
  4. How do we tell the difference between a trustworthy channel and someone who’ll take the key and disappear to resell it? Is there any kind of collaboration beyond just “play our game” that you’d actually want?

Not trying to sell anything here, genuinely want to understand your side of it so indie devs (including myself) can do better outreach instead of spamming you with copy-paste emails.

reddit.com
u/PositiveKangaro — 24 days ago