How could i improve the Web as a Hazard
Each overlap triggers an additional slow to the player; on the 3rd stack, the player is unable to Jump and Roll.
VFXs are missing; any suggestions on values and general settings are welcome
Each overlap triggers an additional slow to the player; on the 3rd stack, the player is unable to Jump and Roll.
VFXs are missing; any suggestions on values and general settings are welcome
Hey everyone! I'm part of the two-person team behind Ghoul Fright, a first-person physics-based action survival beat 'em up with a late-90s/2000s cartoon horror vibe. You punch, kick, grab, and throw your way through waves of ghouls in a haunted mansion, and pretty much any object in the environment can become a weapon.
The demo is free to play right now on Steam, and we're gearing up to launch 2-player co-op. Before that goes live, we want to run a focused playtest to find out what needs improving, bugs, combat feel, pacing, object/prop usability, difficulty curve, anything that stands out.
How to give feedback: We'd love for you to fill out this short Google Form after playing: https://forms.gle/UieZbCijPZmmF4dr7
Reward: Everyone who completes the form will be added to a dedicated Playtester Credits section in the game.
Demo link: Ghoul Fright Demo on Steam
Thanks so much to anyone willing to give it a shot; I genuinely appreciate any feedback, good or bad!
Ghoul Fright is the project we are personally in love with and developing with passion.
We are testing the co-op mode right now, and soon a new Update will be available.
Main goal was to create a game, after I fall in love with the project and made a Comic adaptation, now I’m writing a book with folklore storyline of Journey of Ivan and Grey Wolf.
In my game we have these 90 Degree turns. Right now we are tracking the player with a collision box and a distance and the turns happens automatically when these conditions are met. Lately I ve been wondering if we should make the player choose if he wants to turn. Here in the video is an example for both. Any thought and or feedback?
Less than a month and the experience is surreal! Thank you for your support folks
As I'm developing a Sidescroller with UE5 in a 3D World. I thought it would be cool to have 45, 90-degree turns in order to have more gameplay in the same area. What do u think?
As I'm developing a Sidescroller with UE5 in a 3D World. I thought it would be cool to have 45, 90-degree turns in order to have more gameplay in the same area. What do u think?
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Check out Forgotten Eras on Steam and share ur project in the comments, folks!
For the last five years I’ve been working closely with indie developers, both building and promoting their projects. In that time, at least one game my team helped apply has landed an Epic MegaGrant almost every year. The amounts were always modest compared to what a studio actually needs to ship, but the support still mattered.
Last year felt brutally competitive. Epic seemed much stricter about who made the cut and how much each project received.
It started for me with The Shore back in 2021, and now I’m crossing my fingers for my own project, Forgotten Eras.
Cycle 1 notices are going out this week (June 15 to 19), so the timing felt right to open a thread. Share your games, your thoughts on the MegaGrant program, and whether you’ve gotten an email yet, positive or negative. Comparing notes on submissions could be a useful knowledge source for the community.