Exploring some of my favorite surreal, emotionally devastating horror games that dig deep into your mind and don’t let go
Essentially, horror that doesn’t rely on cheap jumpscares or gore. It might have some of that, but the bulk of the horror comes from the actual contents of the story and what it makes you feel. The surreal atmosphere is often very oppressive and isolating as well, which adds to the feeling of you being alone and having to deal with the plot and themes. The entire piece of media is a fleeting dream turned into a nightmare. You’ll be crying for hours, and then the piece of media won’t leave your mind for months afterwards. You‘ll lie awake at night, unable to fall asleep, just thinking about it. In the car, in the shower. It digs deep into your mind and refuses to leave. You desperately try to think of something happy, but your thoughts keep returning to this. You become so empty and it seems like you will never be happy again. Everything is utterly hopeless. Your very mind becomes a prison and you feel you are going insane trying to decipher what any of this means. Does anything even have meaning? Does life? You don’t know, anymore. And this piece of media made you feel that way. This is the kind of vibe I’m going for here. And I wanted to share some of my favorite examples.
SOMA -
Pretty well known as the “existential dread” game. And, yeah. Even over a year after first watching videos about it, this game will pop into my mind occasionally and horrify me all over again. This one explores themes of consciousness and what it means to be human.
The game follows Simon Jarrett, who was in a car crash and had his brain scanned. This brain scan wakes up in a robotic body almost a hundred years into the future, in a ruined underwater facility. This facility houses the only survivors of humanity after the Earth was practically destroyed by a meteor strike. But…they can’t really be called human anymore. The ship’s AI, called the WAU, was told to sustain humanity. So, it does. By twisting people into mechanical and biological monsters that are barely even conscious. Simon was its latest attempt, and seems to be the best so far.
Simon meets another sane person named Catherine, but she’s confined to a digital form. They explore the facility together, working towards the goal of launching the ARK. This is a spaceship housing scans of the underwater facility’s crew, and the idea was that it could be launched to another planet where humanity would rebuild.
Simon reaches a roadblock on his journey, and needs to swap to a new suit. No problem, right? Except, when he does so, the old robotic body is asking Catherine why it didn’t work. It still has a consciousness, and Simon can choose to put him out of his misery or leave him there. Catherine says it was a 50/50 chance and Simon won the “coin flip.” Simon believes her.
Finally, Simon reaches the ARK and he and Catherine are copied into it. It launches…and Simon is left there wondering what went wrong. Catherine reveals that there never was a coin flip, just copy after copy after copy. Enraged, Simon begins to argue with her, and she is destroyed. Then he’s left there to rot for years until his robotic body gives out, while the new copy gets to live in a digital paradise on a doomed mission to revive humanity. How bleak.
Signalis -
Heavily inspired by classic games such as Resident Evil and Silent Hill, Signalis is really a lesbian love story disguised as a horror game. But…that love story is insanely horrifying, set against the backdrop of an oppressive dystopian future. It explores similar themes to SOMA, and is very dream like.
The story revolves around a Replika (humanoid robot) named Elster, and her Gestalt (human) partner Ariane. They have embarked on a mission in the Penrose program, designed to find new planets for humanity to inhabit. Although the two individuals aren’t supposed to become close to one another, they do, entering into a romantic relationship.
Unfortunately, as the cycles (days) pass, they aren’t able to find anything. But on cycle 3000, they’re going to receive new instructions. They’re hoping for a way to go home. Instead, the instructions say there is no hope, and it recommends for the Replika to kill its Gestalt. But the two women refuse. Even as the ship breaks down and radiation sickness begin to kill them both, they refuse…but then Ariane wants to die. She makes Elster promise to kill her. But then Elster dies before she can fulfill her promise.
Ariane enters in and out of cryostatis, eventually falling into an eternal dream. And this is where the plot gets insanely fucking confusing. Because Ariane has bioresonance, the power to manipulate reality. And her pain and trauma projects outwards with these powers, which impacts a mining facility on an icy planet. Now, there are two main theories from here. Either what happens to the facility is actually real…or it’s all a dream that Ariane created with her powers, essentially making a new reality. Like Azathoth in Lovecraft’s lore. I personally subscribe to the dream theory, I think it makes the most sense. But some people even believe eldritch gods are the cause of the game’s events.
The mining facility is warped into a nightmarish place called Nowhere, and the residents are infected and turned into monsters. Elster, on her quest to find Ariane and fulfill her promise, has to navigate this facility. She finally makes it back to the Penrose…and dies trying to open the door. But she actually doesn’t, because it’s one massive time loop, and reality itself is decaying because of this loop. There are multiple endings from here which you can get in any order, but I’ll go with the order that makes the most sense to me.
First, Elster reaches the Penrose and opens the door…but can’t bear to face Ariane again. She leaves the ship and dies. In another loop, she does wake up Ariane, but Ariane doesn’t remember her and Elster can’t bring it in herself to fulfill the promise. She dies next to the cryopod. Finally, in another ending, Ariane remembers her and Elster has the strength to do it, ending everything. But…is that the end? Because you can just start a new game, and even get a secret ending. The loop does not end with Ariane’s death. Perhaps it truly is a dream, and she can’t be killed in one. Speaking of the secret ending, it requires very complicated methods to reach. But it shows a ritual with six pillars, all with a Elster. Ariane’s cryopod right in the middle. Then, a red eye (the same color as Ariane’s) watches over Ariane and Elster as they dance once more in the ruins of the Penrose. What does this mean? I certainly can’t tell you. Maybe Ariane has ascended to godhood or something.
Oh, and this is only scratching the surface. There are multiple 6 hour+ explanations of the plot on YouTube to check out.
Mouthwashing -
We probably all know this one, considering how popular it was in like 2024. But I will explain it for those who don’t know. Mouthwashing is a story based game about the crew of the Tulpar spaceship stranded in space after the captain deliberately crashed. But…did he?
The captain’s name is Curly, and the crash left him with utterly horrifying injuries. All his limbs are gone. He practically has no skin and is covered in bandages with only one eye to see out of. He’s kept alive by the ship’s medic Anya through bandages and prayers, although one would argue the moral thing to do would be to kill Curly and free him of his suffering. Especially since he supposedly crashed the ship and left the crew careening through space for months with a ship falling into disrepair and no hope of rescue. This justifiably causes the crew to go practically insane, and they start drinking the crew’s cargo (mouthwash).
We play as Jimmy, the co-pilot who is plagued by hallucinations and messages that tell him to “take responsibility.” It turns out Jimmy was the one who crashed the ship, because he wanted to escape the punishments from being fired and also raping Anya. Jimmy is just the worst person ever, and his actions lead to the death of everybody else. First, Anya locks herself in the hospital room and kills herself (while Curly watches by the way). Nobody knows what’s happened to her, so Jimmy manipulates Daisuke to go through the vent to reach the med bay. Daisuke is very optimistic, the youngest crew member, and the mechanic Swansea’s intern. Unfortunately, his abdomen gets cut up badly by the vent, and Swansea is forced to kill him with an axe to stop his suffering. This mentally ruins Swansea, who truly cared about Daisuke, and was even saving the last remaining functional cryostatis pod for him.
Jimmy uses this opportunity to tie Swansea up and shoot him. Now nobody stands between him and Curly, as he desperately tries to keep Curly alive to pay for his sins. Eventually, Jimmy forces Curly into the pod and then shoots himself. A mangled Curly is left as the only survivor, at least until he finally dies in the pod. All because of one selfish man. God, the isolation and hopelessness of the situation is done so well in this game.
Omori -
Omori is a game about Omori and his friends as they traverse a magical world and fight fantastical bosses. Haha, just kidding. Omori is a game about the depressed teenager Sunny who has locked himself inside for the past few years, imagining a dream world called Headspace instead of confronting reality. Because his sister, Mari, killed herself. In Headspace, Mari is alive.
One day, Sunny’s family is about to move, and his friend Kel finally gets him out of the house to reunite. What follows is split into two sections. The first one is in the dream world at night, where Omori (Sunny’s alter ego) goes on amazing adventures trying to rescue his missing friend Basil. Back in the real world, Kel attempts to reunite the old friend group. But things are different. Hero has gone off to college and can‘t really relate to the rest anymore. Also, he was hit super hard by Mari’s death. Meanwhile, Aubrey has become an aggressive ”gangster” who carries around a baseball bat. Only Basil remains the same. Except even that’s a lie, as we see later.
As both stories merge and Sunny has to accept the truth of Mari being dead, Headspace becomes more twisted. Eventually leading to the dark and horror-filled Blackspace section. This reveals the horrifying truth that Sunny repressed and forgot for years. Mari didn’t kill herself. Sunny accidentally pushed her down the stairs during an argument, killing her. Basil saw, and suggested they hang her to cover it up. Now they’re both haunted by hallucinations of monsters. This comes to a head during a sleepover at Basil’s house.
There are multiple different converging paths from here. If Sunny doesn’t confront Basil, he will commit suicide. Then Sunny goes home and either moves…or stabs himself. But if Sunny does confront Basil, they fight and Basil stabs his eye out. At the hospital, Sunny is faced with another choice. In one route, he loses the battle against his other self Omori, and chooses to remain dreaming...by jumping off the hospital roof. But if he defeats Omori, he can live and finally share the truth with his friends. Now that I think about it, this might be the only hopeful ending in the entire selection of games I have here. Omori still tackles very dark themes like unreality and suicide, though.
Damn, this posted ended up being WAY longer than I expected. But I wanted to provide the full context. Congrats, if you got through all of this.