Don't Mind Me, I Just Found PEAK

Don't Mind Me, I Just Found PEAK

LOVE this Remix! It makes such great use of the minigames and the music is such a banger. This is essentially, my Remix 10 for this game! You gotta get to this one yourself and experience it!

>!Also, that secret where you are buff at the start of the Remix to change the visuals is such a fun easter egg! Very memorable! I never play this Remix without it!!<

u/Ordinary_Chemical596 — 14 hours ago
▲ 10 r/starfox

What is your Favorite Star Fox Zero Stage?

I love every stage in Star Fox Zero, except for Zoness, which is just okay. Honestly, I think Corneria might be the best stage technically because of how dynamic it is, but by going off personal favorites, Sector Beta is the one that sticks in my mind the most. This level features General Pepper, Star Wolf, Bill, and Katt all in one, which is so hype, but on top of that, the stage is just really good.

To recap: It starts off with some huge ships and swarms of enemies that are targeting Bill and the Cornerian army with General Pepper. You are caught in the middle of it, but make quick work of Andross’ forces. Then, an even bigger fleet appears, this time, the biggest ship has a force field. It is a bit of a puzzle to figure out how to get in, but you feel so incredible when you do as if you outsmarted the enemies. You then hack into their system and remove the force field, letting General Pepper fire the main cannon, exploding the ship in a beautiful explosive glory. After you think it’s all over, a sudden unidentified ship comes in. It’s Katt, but she was followed by Star Wolf. Then the stage ends with one final showdown with Star Wolf. Just like in 64’s Fichina, if you don’t defeat them quickly enough there is a second ending, but this time, Wolf guns down Peppy and he lands on Titania, similar to Sector X from 64 too. Of course if you defeat Wolf quickly, you save Peppy and move to a different route. Just neat stuff.

Overall, the gameplay is just really fun and the spectacle of it all is beautiful. 😍 This is my #1 to pop up whenever I feel like booting up Zero again, but I would love to hear your pick and why!

u/Ordinary_Chemical596 — 21 hours ago
▲ 207 r/Mario

Can Someone Explain Blast Away the Wall in Super Mario 64?

So, I think this star is fairly common knowledge by the point considering how old the game is, but how the hell was a kid supposed to find this star back in the 90s? The fortress is covered in walls, so how would you know that it is THIS specific wall right here that has the star? Genuinely curious from their perspective. If you didn’t know beforehand, how did you figure this one out?

▲ 27 r/starfox

Ngl, Out of Context, Pigma Looks Sympathetic

It’s all because of his eyes. Before I played Star Fox and saw this design, I thought he was this tragic/gloomy character. When playing the game though, he is nothing like that. I mean, he is sorta tragic in Assault, but definitely not in his origin game. That is why I am not really a big fan of his design here. Personally Assault and Star Fox 2026 have the best Pigma designs!

I am free!

I got fired! Why you might ask?
Well, a thug-like customer, smelling of cigars and poorly dressed, was insulting how I looked, threatening to beat me up, and just being a public disturbance all because I asked him for his email as that is part of the job. Management is up and arms about people getting people on the loyalty project, reminding people what the loyalty percentage is every hour or so, and I was just doing my part. During the whole ordeal, I maintained composure, but when he challenged me on what I was gonna do, I was pissed off and powerless, I didn’t feel like giving him back his $5. So, we had to wait until a manager showed up. He eventually got it. But they still fired me. Idgaf though. I shouldn’t have to work in these fucking conditions! I was about to quit. The only reason I waited was because I wanted a job in the meantime to make some money before hightailing it out of there. Maaan, fuck this job for firing me though. Complete bullshit for having to put up with this. There is no such thing as job security or understanding in these garbage corporate environments.

Good riddance to fucking piss-stained trash that is H&M retail. I just needed to vent. Working is a borderline suicidal experience and I just need to get this off my chest. I decided to go back to college, so hopefully that will lead me to a better life path than whatever the fuck H&M was gonna do for me.

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What Was the Best Scott the Woz Crossover?

Bro highjacks all sorts of wack channels on the internet, what was your favorite highjacking sequence?

If I were to play one Style Savvy game, what would it be?

I was thinking that it should be Trendsetters because it has male fashion and isn’t as expensive as other versions. Plus, the last one is literally impossible to get under normal circumstances now, while I am assuming the DS game is a bit more compromised compared to the 3DS games, yet Idk fs.

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u/Ordinary_Chemical596 — 2 days ago

Pick your fav! (If you know, you know)

Can’t have polls on this subreddit, so just comment bellow.
- Tea
- Soda
- Hot Cocoa

Personally, it’s gotta be tea. So soothing! It can be warm or iced. Plus, I am in control over how sweet it can be! Sometimes, bitter is better.😍

u/Ordinary_Chemical596 — 3 days ago

Anyone else kinda vibe with the concept of a Digital Circus X Danganronpa crossover concept... or is that just me?

Caine would be Monokuma, the circus would be much darker, the characters can indeed die now, after ever trial, a new realm from a different adventure opens up, and you can actually escape from it... or so Caine might claim. All of the characters such as Ribbit, Queenie, Scratch, etc will all be there together with no recollection of meeting up prior. I honestly think this could work as a concept. Thoughts? (Credits to u/0Nyctomatter for the video)

youtube.com
u/Ordinary_Chemical596 — 4 days ago

What is your main takeaway now Digital Circus is donezo?

Personally, a theme that really stuck out in my mind while watching the show was the theme of acceptance, forgiveness, and being there for others. We all go through tough times, but it is really through community and forgiveness that we can make it through anything. I feel like this idea can be demonstrated through Jax's story. Jax didn't accept himself for his flaws, but it was the other members in the circus that, despite everything he has done, have come to forgive and accept him. Pomni and Zooble wanted to still be there for Jax, which were some very powerful moments. We all do bad things, but we can grow from our mistakes. Then, we have Gummigoo's moments, where he struggles to find any meaning as an NPC, foreshadowing the feeling that the members would feel later, but eventually grows to accept his position from Pomni's kindness. Zooble had a hard time accepting their body but then had a powerful moment in episode 6 where they learn to accept their real self. It's Zooble's emotional maturity that helps Gangle try to better herself, which makes the two pair well off of each other well. Of course, Caine also eventually had to come to terms with his errors and had to accept that his control was harming those he cared about, but through forgiveness and mutual understanding, Caine could eventually be there properly for the other members. This is represented through him removing the blue AI in him passing control to those around him.

We should accept life for what it is and face any obstacles in our way with patience and perseverance. Life and the connections we make are truly what make life a worthwhile experience, and we shouldn't be consumed by despair. I think the ending is sweet as they have all grown in maturity together and learned from their past issues and only want to make the most of their time together. This show inspires to accept my past mistakes and not be consumed by the despair of my life choices but rather grow from them. The decisions I made in my past are behind me and as long as I focus on what truly matters, then I believe I can truly live out my life to the fullest.

That was my takeaway, but I would love to hear your story! :)

u/Ordinary_Chemical596 — 4 days ago
▲ 10 r/disney+1 crossposts

Fan-Made Phineas &amp; Ferb Episode is as Good as the Real Thing! Credit to Keyan Carlile!

A very entertaining episode. It feels like it is an actual Phineas & Ferb episode! I recommend you check it out!

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u/Ordinary_Chemical596 — 2 days ago

What Should I Get for the Switch 2 Summer Sale?

My budget is like a max of $40-$50 personally. I just like being frugal when I can. Are there any games that are super cheap that you could easily recommend? I know it’s not that cheap, but I was thinking about getting Deltarune for $5 off. I have been meaning to get it in any case, so might as well get it while it’s slightly cheaper. :)

I also had a Switch since launch and got games like BotW and such already. lol. But maybe I am still missing something that is still popular. You never know!

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u/Ordinary_Chemical596 — 4 days ago

Playing Star Fox ‘26 has given me a new appreciation for Star Fox Zero

Full disclosure, I have been playing a lot of Star Fox Zero in the lead up to Star Fox ‘26, and though I think ‘26 is technically the better game as it feels like it reaches its fullest potential with character and routes and is consistently tightly designed, there are many things that I have come to appreciate about Star Fox Zero as generally huge improvements over Star Fox ‘26.

The first thing that sticks out in my mind is just how open and dynamic the all-range levels in Zero are in comparison to SF26. Compare Corneria from Zero with ‘26, and it’s night and day. Zero’s Corneria starts in classic Star Fox fashion, on rails, but when we get to the all range mode, it’s like a whole extra mission, first shooting down enemies and adapting to the tower in the center, then looking down to defeat the bug enemies before they reach the tower, then ending off with an enemy on top of the tower, which has a secret way to defeat it! Absolute cinema! Then Sector Beta is a huge spectacle of defeating huge ships from Andross in a large all-range setting with Bill and the Cornerian army, then Star Wolf comes in. Sector Gamma is like Sector Z, but better. You defeat the these missiles which are much more skilled sections as you have to aim as specific points of the missies while also protecting the Great Fox from a completely separate threat. Generally speaking, all-range mode is where I think this game truly excels, as I throughly enjoyed all of the times I was in all range mode. All range in Assault felt slow like getting from one place to another such as the Aparoid Homeworld felt tedious, while ‘26 is just much simpler in comparison. Bolse, Katina, Fichina, etc feel like small parts of bigger levels rather than levels that stand alone.

About the controls, I know a lot of people have their issues and I don’t want to invalidate anyone’s feelings. I agree that the TV SHOULD accurately display where you are firing instead of an approximation. That said, when you get a feel for it and know where to fire, firing independently from where you are facing makes combat not only much more interesting as you navigate movement with the Arwing, but where you aim independently of one another. It adds depth and gives me more control. Because of that, the devs were able to make more battles more precise. In SF26, I realized that aiming towards where I was moving limited my abilities more than I thought. I ended up making more collisions with what I was aiming at than in Zero. In 26, they add challenge by having these stationary targets in all-range mode, but you have the move out of the way before you collide. It’s a risk/reward type mechanic, but it’s not too satisfying when I know I have to waste time to turn around and keep firing again. In Zero, I don’t need to do that as I can aim at something without facing it.

On the note of Zero’s superior control scheme, I genuinely love how the right control stick setup works. Essentially, boosting, breaking, barrel rolling, and tilting is done with the right stick, while the ZR button fires. The reason this is a great thing is because firstly it simplifies things without having to use up several buttons at once. But more importantly, it makes firing while controlling much simpler. While playing SF26, I wanted to slow down many times while firing towards something, but it was kinda difficult to hold down the B button and mash that A button at the same time. I dunno, I honestly think the dual stick control scheme of Zero was a genuine improvement that I feel seldom gets brought up.

A few extra features that I like about Zero over ‘26 include the following: the medals hidden in each stage, the ability to fire at fallen ships for extra points, how getting laser upgrades at max capacity allows you to get +3 points, the cinematics of targeting on the TV screen while gaining a larger view of your surroundings (also helpful for all-range mode), and the extra bonus training missions and arwings for getting medals.

If Zero had a better story, where it felt like an actual progression of the Star Fox cannon and evolution in story-telling, voice acting, etc. like how SF 26 does, this could genuinely have been a perfect game. Of course there is the “routing” issue, but it’s not that big of a deal. I still think the game works fine as is without the in-depth routing options as SF26 as the game has plenty of reasons to replay it like ‘26.

Also, holy shit. The credits sequence recreation of 64 is peak. I don’t care if it’s nostalgia pandering, I feel something deeply every time I watch the music rise with the Great Fox and watch them all fly off with the text saying, “This game is dedicated to our wingman who fell in battle.” 🥹❤️❤️❤️❤️

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u/Ordinary_Chemical596 — 4 days ago
▲ 125 r/starfox

Slippy: An Autistic Icon

Bro is so autistic coded in this game it isn’t funny, and I am here for it! lol. I feel like Slippy would totally represent geeky types of people who are fascinated with the mechanics of how the world works. He also just had that bit of social awkwardness and optimism that makes him so endearing. There is just something so authentic about how Slippy is that I can’t help but appreciate. Slippy has my heart here more than any other prior Star Fox appearance. ❤️

Edit: Holy shit. I created a war zone greater than the Lylat Wars in the comments. lol. I wasn't expecting this to be so controversial. I am not a licensed psychiatrist or whatever, but Slippy's hyper intelligence for his age and his social awkwardness / unawareness gave me the impression that he def had a bit of an autistic influence. It's just a theory based on some of his scenes Also, autism is a spectrum and comes in many different forms, so it might not look like what you think autism is if you only see it in a certain depiction. I don't think it's a stretch to say that there is a bit of an Asperger's syndrome specifically coding in his character. I personally like to think this because it's really wholesome representation. You don't have to agree with me, but please don't be hostile about this.

u/Ordinary_Chemical596 — 4 days ago

1.7.0 Features They Didn’t Show in the Trailer

These come directly from the patch notes.

Raised the acceleration performance of characters and vehicles that had low acceleration.

Raised the gliding speed of characters that had high speed and that of some other characters and vehicles.

Made it so the player can hop right away after being hit by Kamek’s magic or Bullet Bill.

Adjusted conditions where the player can do a Jump Boost by shaking the controller when racing on top of the water.

Adjusted behavior after landing on rivals and made it so the dash time after landing is longer.

Made it so that the player can stop a slipstream when braking before the slipstream starts.

Adjusted rate at which players can acquire items from item boxes in races and in Knockout Tour.

Made it so that players can see the Super Horn a rival is holding.

Added a ramp to the race that heads from Airship Fortress to Bowser's Castle.

Added support for Thai.
You can change the language in System Settings > System > Language.

Which of these is your favorite?

Personally, increasing the acceleration and gliding speed along with the invincibility of low-acceleration character could now make heavy weights more viable in races, which would be nice. Idk if I would sacrifice my handling for a heavy weight, but this is definitely a good thing.

Then adjusted conditions of shake tricking / tricking on water is a good thing as we have all jumped on water that we thought would give a trick but didn’t.

I like the Super Horn debuff as that can honestly be kinda annoying. Though it added strategy slightly from the player who has it, I think knowing is better as it is less annoying to get horned when you didn’t see it coming. I am skeptical about the Kamek and Bullet debuffs though. Kamek could be used at tight turns as a strategy against rivals.

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u/Ordinary_Chemical596 — 5 days ago