[Walkthrough] Oscilloscopes, Everywhere [v1.2] - 29 ways to draw with sound

[Walkthrough] Oscilloscopes, Everywhere [v1.2] - 29 ways to draw with sound

Oscilloscopes, Eveywhere [v1.2] is a collection of all the experiments with sound and geometry I've made throughout the years, gathered into one TouchDesigner project.

This walkthrough explores the entire anthology in real-time; 29 presets, and a much more intuitive interface. Connect your audio source, choose a visualizer, and watch your sound take shape.

Plus, I’m giving away one full copy of the collection this Sunday. To enter, you only have repost, and leave a nice comment on this post.

More experiments through the following.

https://reddit.com/link/1wzygy1/video/b77acutm52uh1/player

reddit.com
u/uisato — 8 days ago
▲ 109 r/artandcode+3 crossposts

[Walkthrough] Oscilloscopes, Everywhere [v1.2] - 29 ways to draw with sound on TouchDesigner

Oscilloscopes, Eveywhere [v1.2] is a collection of all the experiments with sound and geometry I've made throughout the years, gathered into one TouchDesigner project.

This walkthrough explores the entire anthology in real-time; 29 presets, and a much more intuitive interface. Connect your audio source, choose a visualizer, and watch your sound take shape.

Plus, I’m giving away one full copy of the collection this Sunday. To enter, you only have repost, and leave a nice comment on this post.

More experiments through the following.

u/uisato — 7 days ago
▲ 40 r/artandcode+2 crossposts

[Release + Giveaway] Oscilloscopes, Everywhere - [v1.2]

29 experimental audio-visualizers, gathering the audio-driven geometries and oscilloscope studies I’ve developed throughout the years, in a single project.

This update brings [9] new visualizers, a unified interface, and individual controls for further intervening in how sound generates and transforms each system.

These geometries are also starting points for Oscilloscope Diffusion, now available through Uisato Studio: record your output and transform it into new materials, textures, and visual treatments guided by its movement.

Plus, I’m giving away one full copy of the collection. To enter, you only have repost, and leave a nice comment in this post.

Project files, plus the new Oscilloscope Diffusion, available through Uisato Studio, or Patreon.

PS: if you already own this project, all updates are included; you know where to find them!

u/uisato — 10 days ago
▲ 11 r/film_ai

Introducing Oscilloscope Diffusion | Uisato Studio

A novel way to intervene existing video through diffusion, particularly abstract and structure-driven material: taking its movement and form as the starting point, and reinterpreting its textures, materials, and visual language.

I’ve been developing this around the audio-reactive geometry systems I make in TouchDesigner. The idea is to take those abstract structures somewhere else entirely: origami, architecture, a renaissance painting, or something harder to put a name to.

This demo uses visualizers from my "Oscilloscopes, everywhere" collection as source material, now updated to [v1.2].

[Though you can bring any video source. These systems are simply where this experiment began, as some of you may recall.]

You choose the source, describe the treatment, and shape how it changes throughout the sequence. Prompts, curated LoRAs, and editable timelines give you control over how closely the result follows the original.

Oscilloscope Diffusion is now available at Uisato Studio.

u/uisato — 13 days ago
▲ 19 r/film_ai+1 crossposts

[Experiment] From Blender Blockout to Live Performance

Thanks to my new hobby [?] of designing and sketching experimental live-show environments in Blender, I ended up testing a pretty interesting workflow: using the stage blockout + identity, motion and visual references to turn the sketch into a live-action performance via Uisato Studio.

The visuals on the screens are from Realtime Audioreactive Pointclouds [v1.7], recently released through Patreon, and the Store.

u/uisato — 15 days ago
▲ 11 r/artandcode+1 crossposts

[Giveaway] Realtime Audioreactive Pointcloud system [v1.7]

I just posted a second demo of Realtime Audioreactive Pointclouds [v1.7], my TouchDesigner system that turns a Kinect-derived human pointcloud into an audio-reactive visual instrument in real time.

For this one, I’m also giving away a full copy of the system.

To enter, just repost/share the Instagram post and leave a comment there. I’ll randomly select one person and send them the complete v1.7 project files on Friday!

Giveaway post:
https://www.instagram.com/p/Dd1iWqoviZy/

The full system is also available through my Patreon for anyone who wants to check it out directly.

u/uisato — 14 days ago
▲ 377 r/TheSushiDragon+6 crossposts

[Release] Realtime Audioreactive Pointclouds [v1.7 - Full Demo]

The system takes a Kinect-derived human pointcloud and lets incoming sound interact in various ways with the particles in real time, turning the performer into a responsive cloud of matter, noise, and motion.

v1.7 includes 12 presets, and adds the following:

>- a procedural camera that automatically cuts to new angles around the performer, and can follow the body or a raised hand
- a new look, Afterimage Cathedral: delayed versions of the performer stacked in depth, holding the last few seconds of movement
- a rebuilt network that runs leaner, reads clearer, and is ready to work with [new interfaces, parameters, optimizations]

This is a raw excerpt of me playing through the system, with the visual structure reacting live to the audio signal coming from my Ableton session in real-time.

Full definition demo at YouTube.

Project files accessible through the Store, or my Patreon profile.

u/uisato — 20 days ago
▲ 36 r/artandcode+2 crossposts

[New Release] Realtime Audioreactive Pointclouds [v1.7]

The system takes a Kinect-derived human pointcloud and lets incoming sound interact in various ways with the particles in real time, turning the performer into a responsive cloud of matter, noise, and motion.

v1.7 includes 12 presets, and adds the following:

- a procedural camera that automatically cuts to new angles around the performer, and can follow the body or a raised hand
- a new look, Afterimage Cathedral: delayed versions of the performer stacked in depth, holding the last few seconds of movement
- a rebuilt network that runs leaner, reads clearer, and is ready to work with [new interfaces, parameters, optimizations]

This is a raw excerpt of me playing through the system, with the visual structure reacting live to the audio signal coming from my Ableton session in real-time.

Project files accessible through the Store, or my Patreon profile.

u/Chuka444 — 1 month ago
▲ 6 r/film_ai+1 crossposts

MiniMax H3 + Meshy Image-to-3D are now available in Uisato Studio

Two new workflows are now available inside Uisato Studio:

MiniMax H3 is now integrated as a new generative video workflow, expanding the range of models available for high-end AI filmmaking and visual experimentation.

We've also added Meshy Image-to-3D, allowing you to turn a reference image directly into a 3D asset; opening up a much more direct bridge between generative imagery, filmmaking, 3D, and real-time workflows.

Both are already live and available through Uisato Studio:

https://uisato.studio/

More models, workflows, and experimental tools coming soon.

u/uisato — 1 month ago

Testing a new workflow for rapid environmental VFX

Original drone footage [bottom] alongside four alternative environmental takes; fire, rain, snow, and floral. All created inside Uisato Studio, and accessible to everyone.

More experiments, project files, and tutorials, through YouTube, Instagram, and Patreon.

u/uisato — 1 month ago
▲ 175 r/videosynthesis+2 crossposts

I trained a model on childhood photos to simulate memory recall

I fine-tuned the good-old SDXL on 60 photographs from my childhood, using a limited family archive as the dataset through which to revisit that period of my life. Rather than reconstructing those images faithfully, the model produces unstable variations: spaces, faces and fragments that feel familiar without necessarily having existed.

This speculative study treats generative hallucination as an analogue for recollection: not the retrieval of a preserved image, but the reconstruction of a past from incomplete traces. This resonates with contemporary accounts of episodic memory as a reconstructive rather than reproductive process. The model becomes a kind of externalized mnemonic apparatus, situated somewhere between archive, memory and imagination.

Tools used: Kohya, WarpFusion, TouchDesigner, Premiere, After Effects, Ableton Live, Expressive Osmose, Soma Cosmos.

PS: For those of you asking, this is not just "a prompt". It's the fine-tuning of the model, the creation of an audio-reactive geometry system in TouchDesigner, and the re-building of WarpFusion for intervining the geometries with the fine-tuned model.

More experiments, project files, and tutorials, through YouTube, Instagram, Patreon, and Uisato Studio.

u/uisato — 1 month ago
▲ 50 r/oscilloscopemusic+6 crossposts

[Update] Oscilloscopes, Everywhere

A new output from one of the experimental oscilloscopes I built in TouchDesigner throughout the past few years. Audio signal in, analog-style raw geometries out, all generated in real-time.

Part of a collection of 19 experimental oscilloscopes, available together as a single TouchDesigner project-file bundle through both Patreon, and Uisato Studio.

u/Chuka444 — 1 month ago
▲ 250 r/videosynthesis+6 crossposts

[Update] Perceptual Display Engine for TouchDesigner

One last example output from this experimental multi-source video player designed for frame-accurate video switching, playback manipulation, and display/render interventions, now with a few optimizations made for even better performance.

You can freely access the system through Patreon, and/or the Tools Store.

u/Chuka444 — 2 months ago
▲ 128 r/Seedance_v2+3 crossposts

██████╗ ██╗ ██╗ ███╗ ██╗ ██╗ ██╔══██╗ -

Hey, guys. We’ve just extended the discount on all Uisato Studio's Kling models; and now to Seedance 2.5 as well!

u/uisato — 2 months ago

██████╗ ██╗ ██╗ ███╗ ██╗ ██╗ ██╔══██╗ ██║ ██║ ████╗ ██║ ██║ ██████╔v ██║ ██║ ██╔██╗ ██║ ██║ ██╔══██╗ ██║ ██║ ██║╚██╗██║ ██║ ██║ ██║ ╚██████╔╝ ██║ ╚████║ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝ ██╗

Hey, guys. We’ve just extended the discount on all Uisato Studio's Kling models; and now to Seedance 2.5 as well!

u/uisato — 2 months ago
▲ 26 r/vjing

[Release] Kinetic Synth Instrument for TouchDesigner - [Promo]

Real-time kinetic MIDI instrument built for TouchDesigner and Ableton Live, accesible through Patreon and the Tools Store.

Pendulums = voices. Each voice has its own period, phase, note, length, and gate behavior. When a bob crosses a shared center line, the engine fires a visual hit and MIDI (note-on / sustain) on the same frame. Up to 16 voices from an editable voice table.
Sound is meant to live in Ableton Live via MIDI (tdAbleton / TDA_MIDI). Pointed at any VST: TD is the instrument, Live is the sound engine.

This includes:

• Kinetic Synth Lab (.toe) — engine, voice table, MIDI routing, GLSL + 3D visualization paths
• Modular Python engine (periods, phase, hits, MIDI gates)
• Three different visualization styles: GLSL / 3D / avant-garde GLSL; same engine_null bus
• Two different available behaviors: "Pendulum", and "Rain"
• Setup scripts + in-network README

Requirements:

• TouchDesigner (commercial / non-commercial as needed for your use)
• Ableton Live + tdAbleton for the intended MIDI → VST path
• Basic comfort editing a Table DAT / custom pars

u/uisato — 2 months ago

[Release] Kinetic Synth Instrument for TouchDesigner

Real-time kinetic MIDI instrument built for TouchDesigner and Ableton Live, accesible through Patreon and the Tools Store.

Pendulums = voices. Each voice has its own period, phase, note, length, and gate behavior. When a bob crosses a shared center line, the engine fires a visual hit and MIDI (note-on / sustain) on the same frame. Up to 16 voices from an editable voice table.
Sound is meant to live in Ableton Live via MIDI (tdAbleton / TDA_MIDI). Pointed at any VST: TD is the instrument, Live is the sound engine.

This includes:

• Kinetic Synth Lab (.toe) — engine, voice table, MIDI routing, GLSL + 3D visualization paths
• Modular Python engine (periods, phase, hits, MIDI gates)
• Three different visualization styles: GLSL / 3D / avant-garde GLSL; same engine_null bus
• Two different available behaviors: "Pendulum", and "Rain"
• Setup scripts + in-network README

Requirements:

• TouchDesigner (commercial / non-commercial as needed for your use)
• Ableton Live + tdAbleton for the intended MIDI → VST path
• Basic comfort editing a Table DAT / custom pars

u/uisato — 2 months ago

[Release] Kinetic Synth Instrument for TouchDesigner and Ableton Live

Real-time kinetic MIDI instrument built for TouchDesigner and Ableton Live, accesible through Patreon and the Tools Store.

Pendulums = voices. Each voice has its own period, phase, note, length, and gate behavior. When a bob crosses a shared center line, the engine fires a visual hit and MIDI (note-on / sustain) on the same frame. Up to 16 voices from an editable voice table.
Sound is meant to live in Ableton Live via MIDI (tdAbleton / TDA_MIDI). Pointed at any VST: TD is the instrument, Live is the sound engine.

This includes:

• Kinetic Synth Lab (.toe) — engine, voice table, MIDI routing, GLSL + 3D visualization paths
• Modular Python engine (periods, phase, hits, MIDI gates)
• Three different visualization styles: GLSL / 3D / avant-garde GLSL; same engine_null bus
• Two different available behaviors: "Pendulum", and "Rain"
• Setup scripts + in-network README

Requirements:

• TouchDesigner (commercial / non-commercial as needed for your use)
• Ableton Live + tdAbleton for the intended MIDI → VST path
• Basic comfort editing a Table DAT / custom pars

u/uisato — 2 months ago