I am currently planning my project. I use Figma for my work and planning which applications do you all use?

I am currently planning my project. I use Figma for my work and planning which applications do you all use?

One of my 47 pages. This page has the most content, whereas the other 47 pages have less.

u/Consistent-Candy6434 — 3 days ago
▲ 3 r/platformer+1 crossposts

Game like to Dead Cells + Diablo + Sekiro + . . .

At first, I found it truly chaotic, but gradually everything fell into place.

u/Consistent-Candy6434 — 3 days ago
▲ 8 r/IndieGamers+1 crossposts

Finally, the fully randomized path and map generation system is nearing completion.

Do you guys think I should include a small minimap or a regular map so players can track where they are in the area? Or should I let them explore on their own instead of constantly staring at a minimap or repeatedly opening the map to check their position? Or maybe just provide small clues about their location in specific areas or rooms, where players can only view the map and their current position at those specific spots?

u/Consistent-Candy6434 — 7 days ago

I just added a bunch of new visual effects to the game, especially the sword slashes. What do you guys think?

I've been adding a variety of slash effects for different weapons. I think they look great, but I might be a bit biased. I'd love to know what you guys think!

The game, called BOXPAST LOV3YOU, is now available for early access on Steam.

u/Consistent-Candy6434 — 12 days ago

From a quick side-project to Steam Early Access! Added some new slash effects. What do you all think? (BOXPAST LOV3YOU Demo is live)

At first, this was just a fun little side project for my lunch breaks, but it's come a really long way since then. I'm genuinely so happy and grateful to receive your comments whether it's encouragement, praise, or constructive feedback. I truly appreciate everyone who has taken an interest in this. I'll keep working hard and developing it continuously. Thank you all so much!

Our game, BOXPAST LOV3YOU, is currently available in Early Access on Steam! Feel free to give the Demo a try and see how it feels

u/Consistent-Candy6434 — 12 days ago

Frame-by-frame combat animations from our indie project. All 2D assets and movements are manually drawn

Hey everyone,

I run a small computer repair shop in town, and my day job actually inspired the game I'm developing, BOXPAST LOV3YOU.

The initial idea was simple: I just wanted a short, action-packed project I could tinker with and play during my own lunch breaks. I constantly encounter clients' computers absolutely riddled with viruses, and I thought it would be fun to create a world where the computers finally fight back against them.

I know it might not sound all that groundbreaking at first glance, haha. But it’s evolved into a pretty wild hardware-driven action RPG where you actually manage things like temperature and wattage by equipping different CPUs, SSDs, and cooling fans. My wife meticulously hand-draws all the art and animations, which really brings the whole chaotic system to life.

Getting a bit personal seeing these characters go from simple lunch-break sketches to fully animated sprites has been surreal. I always find our work incredibly interesting, even if in reality that's just a creator's bias speaking. But I think that's the beauty of traditional 2D animation. We pour our hearts into bringing these drawings to life, and every new fluid movement feels like a huge milestone.

We are spending this evening touching up a few rough frames at the end of an attack sequence, but I just wanted to drop in and share some solidarity.

Wishing all you fellow animators and artists out there massive success with your own passion projects! Keep creating!

u/Consistent-Candy6434 — 17 days ago
▲ 1 r/itchio

New game not appearing in search. How long does indexing take?

Hi everyone, I recently published my game on itch.io, but I can't seem to find it using the search bar. I reached out to support a few days ago but haven't heard back yet. Does anyone know how long it usually takes for a new game to be indexed, or how long support typically takes to reply? Thanks in advance!

u/Consistent-Candy6434 — 17 days ago

[Devlog] Instead of forging swords, you upgrade with CPUs and SSDs. What happens when a former computer engineer makes a 2D Action RPG?

Hi everyone,

I wanted to share a mechanic I’ve been working on for our indie game, BOXPAST LOV3YOU.

Since my background is in computer engineering, I wanted to bring the satisfaction of PC building into a 2D Action RPG / Roguelike setting. Instead of traditional armor and magic rings, we implemented a "Hardware-Driven RPG System".

Your character's power is entirely defined by simulated PC components. You equip CPUs and SSDs, but you also have to balance system compatibility. If you equip a powerful Mainboard but forget about cooling fans, your "Temperature" stat will overheat. If your "Wattage" exceeds your power supply, you're in trouble. Chassis weight even affects your movement and dodging mechanics!

All the 2D art and animations are painstakingly hand-drawn by my wife (she's the real MVP of this project), giving the mechanical components a very distinct, crafted feel.

I’m curious to know: as gamers, how do you feel about managing real-world hardware stats like Temperature and Wattage in a fast-paced action game? Does this level of micro-management sound fun or overwhelming?

Would love to hear your thoughts!

u/Consistent-Candy6434 — 17 days ago

I run a computer repair shop. I’m making a game about computers fighting back against viruses, and I just love working on it.

Hey everyone,

I run a small computer repair shop in town, and my day job actually inspired the game I'm developing.

The initial idea was simple: I just wanted a short, action-packed game I could play during my own lunch breaks. I constantly encounter clients' computers absolutely riddled with viruses, and I thought it would be fun to create a world where the computers finally fight back against them.

I know it might not sound all that groundbreaking at first glance, haha. But it’s evolved into a pretty wild hardware-driven action RPG where you manage things like temperature and wattage by equipping different CPUs, SSDs, and cooling fans. My wife meticulously hand-draws all the art and animations, which really brings the whole chaotic system to life.

Getting a bit personal I always find the game I make incredibly interesting, even if in reality that's just my own developer bias speaking. But I think that's the beauty of doing this. We pour our hearts into these worlds.

I’ve got a bug at the very end of a run that I’m going to spend this evening fixing, but I just wanted to drop in and share some solidarity. Wishing all you fellow developers out there massive success with your own passion projects!

u/Consistent-Candy6434 — 17 days ago

I am a computer repairman with a small shop in town. My game is inspired by the work I do.

The initial idea was simply to have a short, action-packed game to play during my lunch break. I frequently encountered clients' computers infected with viruses and thought it would be fun to have the computers fight back against them but then... Doesn't seem all that interesting, does it? Haha. There is an error at the end I will get to work on fixing it this very evening.

u/Consistent-Candy6434 — 17 days ago
▲ 12 r/gamemarketing+2 crossposts

We're making a 2D Action RPG where your weapons are PC components. Here is a Devil May Cry inspired combo using an 'overclocked' CPU build!

u/Consistent-Candy6434 — 12 days ago

I am a computer repair technician with 6 years of experience, and I created this game based on my work.

It seems like nobody is interested in this game, what should I do? :(

u/Consistent-Candy6434 — 20 days ago
▲ 22 r/indiegames+1 crossposts

My family owns a fruit farm my parents discouraged me from making games, and while I wanted to prove myself to them, it looks like I might have to go back.

u/Consistent-Candy6434 — 11 days ago