Do ARPGs necessarily have to use a top-down perspective?
I prefer the horizontal screen perspective, and I haven't really seen many games similar to PoE, Last Epoch, or Diablo that use this format specifically games featuring the kind of spectacular, explosive magical skills found in PoE.
In the upcoming update, purchasing equipment without careful planning will be challenging, as the game will strictly simulate the specific details of each component rather than simply boosting standard stats.
For instance, you must calculate the power consumption of each piece of gear; the surplus power becomes the energy used to cast skills, and much like a real computerthe system won't function at all without a power supply.
Accumulating heat (or "dust/grime") leads to overheating, but you can turn this to your advantage by triggering a heat-release skill that causes an explosion and cools the system down enabling a "high-temperature" playstyle.
Running your power supply near the overload threshold allows for a build focused on lightning, electricity, and electrical discharges.
The game emphasizes satisfying, explosive magical abilities
combined with *Path of Exile* or *Diablo*-style gear customization and abundant visual effects however, if spellcasting isn't your preference, you can switch to a melee build, summon enemies to fight for you, and more.
Please support me if you like it I am ready to dedicate decades to developing this game. https://store.steampowered.com/app/4290500/BOXPAST