u/ChiefLeef22

r/AlamoDrafthouse r/Albuquerque r/FCInterMilan r/breakingbad r/crystalpalace r/This_is_fascism r/maxpayne r/HistoryMemes r/kindafunny r/NLSSCircleJerk r/LivestreamFail r/marvelstudios r/northernlion r/OkBuddyFresca r/Como1907 r/vengayam r/zelda r/LiverpoolFC r/thesopranos r/Moviesinthemaking r/PremierLeague r/ComedyHell r/wendigoon r/Dallas r/CirclejerkSopranos r/TheBigPicture r/MusicRecommendations r/BrightonHoveAlbion r/AdaIndonesiaCoy r/FilmClubPH r/Sonsofanarchy r/interstellar r/shittymoviedetails r/Letterboxd r/SubSimGPT2Interactive r/CzechCoconutCommunity r/space r/DanLeBatardShow r/TheNightFeeling r/Guitar r/BayernMunich r/okbuddychicanery r/BatmanArkham r/bladerunner r/shittydarksouls r/coys r/entertainment r/OnCinemaAtTheCinema r/rollercoasterjerk r/TheRestIsHistory r/KanePixelsBackrooms r/Eredivisie r/soccercirclejerk r/raimimemes r/Fishingmemes r/comedyheaven r/okbuddycinephile r/whatsthisbug r/GreekMythology r/horror r/MediaMergers r/Gunners r/billsimmons r/stop_the_GOP r/seriea r/imax r/batman r/ACMilan r/mythologymemes r/OdysseyFilm r/Fauxmoi r/oscarrace r/ModSupport r/ProjectHailMary r/ASRoma r/television r/fastandfurious r/tcap r/dementia r/piratesofthecaribbean r/cineplex r/GamePreservationists r/boxoffice r/GamingLeaksAndRumours r/chelseafc r/amczone r/CinemaNepal r/technology r/spoilers r/forsen r/blankies r/ManUtd r/TheOdysseyMovie r/Sopranosduckposting r/videogamedunkey r/travisscott r/MarvelStudiosSpoilers r/antiai r/DaftPunk r/TrueFilm r/StarWars r/TheRewatchables r/classics r/moviescirclejerk r/gaming r/Shark_Park r/reddithelp r/A24 r/GrandTheftAutoNews r/RepublicanValues r/unexpecteddcc r/PhilosophyMemes r/morningsomewhere r/soccer r/movies r/OppenheimerMovie r/ussoccer r/FantasyPL
‘Insidious: Out Of The Further’ To Scare Up $50M+ WW ($23M-$27M Domestic); ‘Spider-Man: Brand New Day’ To Prevail With $85M WW ($35M Domestic) In Fourth Frame – Box Office Preview
▲ 144 r/boxoffice

‘Insidious: Out Of The Further’ To Scare Up $50M+ WW ($23M-$27M Domestic); ‘Spider-Man: Brand New Day’ To Prevail With $85M WW ($35M Domestic) In Fourth Frame – Box Office Preview

deadline.com
u/ChiefLeef22 — 22 hours ago
🔥 Hot ▲ 9.8k r/gaming

2077 days have now passed since the release of 'Cyberpunk 2077'

(Credit to Photoingame for these jaw-dropping, incredible in-game stills)

u/ChiefLeef22 — 24 hours ago

Yahya Abdul-Mateen II on Marvel's hiccups with Black & inclusive stories like 'Wonder Man' and 'Blade': "The optics are obvious. If I’m a big business like Disney/Marvel, I don’t want to be attached to these optics. So it should be a priority to change that narrative with quality stories"

Vanity Fair: It’s very meta that Wonder Man was a show about this heartbreak in show business. And here is the show being canceled.

Yahya Abdul-Mateen II: It’s a lesson in life. It’s so close to what real life is. You have just this guy, Simon, who finally had his dreams come true, but we saw him overcome after all of his attempts of getting close and then not closing the deal. Many people have that experience in real life. The cancellation of the show was just another one of those examples.

Did you get a specific reason for the cancellation?

Yes, I did. I was told that it had something to do with the viewership numbers. I wasn’t told what those numbers were, but ultimately, for whatever reason it was, I think they decided that it didn’t make sense for business, and that’s the decision that we live with and we keep on marching forward.

How much had you talked about where it would go next season?

I stayed away from that. I think we have fantastic writers. They did a great job of setting the tone for season one. So I had my hopes and my dreams about where I wanted the character to go for season two. I was very interested in telling the story of Simon, who we watched pursue everything he’s always wanted. And then I think, for me, the interesting question to explore is: Well, what are you going to do when you finally get it? What do you do when you finally get everything that you’ve always wanted? And for a guy like Simon to get fame and notoriety and a little bit of power, he has a big heart, but he also has an ego. He also wants to be a star.

[Cocreator] Andrew Guest mentioned in his video about the cancellation that fans were having conversations about “the kind of stories that we’re prioritizing.” There’s been online discourse between the cancellation of this and Mahershala Ali’s frustration about the Blade film. Your own production company focuses on telling more Black and inclusive stories. Do you feel like there is a problem with what is and isn’t being greenlit or supported?

I think the optics are obvious. If I’m a big business, if I’m Disney, if I’m Marvel, I don’t want to be attached to these optics. So it should be a priority to change that narrative and to do what it takes to responsibly change that narrative with quality stories, with quality resources. I felt that our show did have quality story, did have quality resources, did have quality actors and people, and did produce quality results that the viewers responded to positively, that the voters responded to positively. So our show does deserve some study and some real, hard information about why a show like this did not continue forward, because it had all of the ingredients that one would want in a show.

vanityfair.com
u/ChiefLeef22 — 1 day ago
▲ 529 r/gaming

'The Duskbloods' - Early Previews Thread

Outlets have now played a good few hours and gotten a hands-on initial impression for Fromsoftware's new game 'The Duskbloods'. So I thought we could compile some of them here. Once again, these are not full reviews, they are previews

Feel free to comment any other articles, videos or tidbits you come across! I'll try adding them to the post

(live updating):

MIYAZAKI INTERVIEW:

MIYAZAKI: “The PvPvE [label is] a little bit confusing in the context of this game. It’s not that we set out with that exact label when pitching to Nintendo,” Miyazaki said via a translator. “We had a couple of key things that we really wanted to do: The Sigil and Event system to create this [sense] of constant drama [and] excitement between players. The relationships, [and] the Virtue system contributes to that [as well]. It’s not just 100% PvP; there [are] ways to win and enjoy the matches outside of simply playing against other players. Those were the things that we wanted to accomplish first and foremost. Saying it was a PvPvE game makes it sound like that’s all that there is, and saying it’s a PvE game doesn’t really do it justice either. It’s sort of just a combination of [the] two. Enemies specifically draw inspiration from our previous titles, and fitting them in made sense for our methodology.”

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VaatiVidya (FULL VIDEO)

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Oroboro (FULL VIDEO: I PLAYED DUSKBLOODS: ITS LIKE A DREAM)

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GameSpot - Jake Dekker

>I’ve Never Played Anything Like The Duskbloods, And I Cannot Wait To Play More | After eight hours with the technical test, From Software’s next endeavor is impossible to nail down...summary excerpts:
The Duskbloods represents From Software’s penchant to upend expectations and chart new territory. Regardless of the risks, it always seems willing to push its design and, in turn, its players in new directions. After all, that willingness to take risks is how Demon’s Souls reinvented the action-RPG genre. I don’t anticipate The Duskbloods doing the same for PvPvE games, but I think that desire to chase new ideas and experiment with off-the-wall mechanics is what I truly want out of a From Software game.

IGN - Michael Higham (FULL VIDEO)

>I got to play about eight hours of The Duskbloods on a visit to FromSoftware in Tokyo, and while there are a ton of nuances I'll dissect in this preview, I'll say upfront that it has the makings of another hit in the Souls lineage where fun is found in the challenge and the mysteries of its world propel you to keep pushing – just now in the context of a competitive multiplayer Switch 2 exclusive. If any team can pull off such a wild idea, it'd be director Hidetaka Miyazaki and company. So buckle up y'all, The Duskbloods just might be the most complex and most fascinating project to come out of FromSoftware yet.

GameRant - Anthony Taormina

>At first, the game feels a bit overwhelming, but all those systems and mechanics are laid out for you to master over time, not to tackle all at once. Being able to form alliances with players, for example, isn’t necessary for success, but it adds a fun wrinkle to a match if you choose to take advantage of it. Similarly, there is a whole story and lore aspect of The Duskbloods that I never even saw, but that will fuel many players’ desires to log just one more match. The Duskbloods took me out of my comfort zone when it comes to FromSoftware experiences, and yet again I walked away from my first hands-on itching to get back. It fits right alongside the studio’s past work and also stands out as its own thing. If you haven’t picked up a Nintendo Switch 2 by now, FromSoftware has made a strong case for a whole new community of gamers to join in.

The Guardian - Kirk McKeand

>The final battles are thrilling, though. The Duskbloods has distinctive characters with unique weapons and abilities (some representing traditional FromSoftware archetypes, and at least one that can turn into a dinosaur), and these make fights feel dynamic and exciting. Every character has a projectile weapon to interrupt heals and chip away damage from a distance, and they’re all capable of running a fleeing player down. There being only three players at the end means you’re never out of danger, and all combatants are constantly calculating who is the biggest threat as the fight progresses. The way the game lets you jump 30 ft into the air and string jumps together means even the sky isn’t safe. It’s frantic. Positioning, timing, abilities and even which summon support you bring into the final battle – dozens of factors flip through your mind as you trade back and forth with the other two finalists. These climactic battles really capture the best of FromSoftware player fights, spiking your adrenaline until your heart booms out of your chest.

CGMagazine - Brendan Frye

>The Duskbloods combines a lot of ideas that, in theory, should not work together, but somehow the team at FromSoftware has managed to turn them into something incredibly fun. I cannot wait to see how the game takes shape as it gets closer to release. From what I have played so far, I am excited to dive back in and see how the world unfolds in this strange and exciting new universe.

GameInformer - Marcus Stewart

>(Summary excerpts): The best compliment I can give is that I ended each match eager to begin another. The game’s mix of skill, strategy, and luck makes each match dynamic, exciting, hilarious, and unpredictable. Getting narrowly eliminated made me punch the air, while competing in the final round is genuinely thrilling. The characters are fun and varied, catering to multiple playstyles; if you prefer to deal damage from afar, go with Sniper Layla, while tank-loving players should roll with Zork. And if you’re concerned about the platform choice, don’t be: The Duskbloods performed perfectly fine on Switch 2 (which really shouldn’t be surprising; the console’s not a potato by any stretch) to the point I forgot it was the platform running it. 

The Verge - Andrew Webster

>The Duskbloods has the potential to do something very significant. With Elden Ring, FromSoft took an extremely intimidating genre of action RPG and opened it up to a new audience by fusing that style of game onto an open world that gave players more choice for how they approached challenges. The result was a massive hit: Elden Ring has sold more than 30 million copies, its expansion Shadow of the Erdtree sold 10 million, and the game is being made into a Hollywood movie. The Duskbloods, meanwhile, is tackling the similarly intimidating field of competitive multiplayer. And while The Duskbloods is still pretty hardcore, it’s designed in a way that attempts to give players things to do even if they can’t win a match. The same things that make the game a risk are also what make it so fascinating. The Duskbloods is unlike anything else in the Switch 2’s lineup — and it could help Nintendo reach players beyond Zelda and Mario fans.

u/ChiefLeef22 — 1 day ago
▲ 3.5k r/soccer

Keep AI Slop Out Of Football | Real Madrid is currently valued as the richest club in world football — yet shirked any creative bones online, and have consistently been using AI generated videos for all their player announcements this summer, including unapologetically labelling it as "AI"

>Pogba’s announcement still gives me goosebumps. It just made so much sense. The Frenchman’s cultural cachet was well established before his move; you need look no further than how the Dab, an American hip-hop dance, took over the game. But what made ‘POGBACK’ so great was the unprecedented cultural crossover between a footballer and a rapper.

>Stormzy is a massive United fan, while music has always been a big part of Pogba’s personality. Recognising that cultural link and bringing the two together required people who understood Pogba, United and the moment they were trying to create. It gave fans something to connect with beyond the football and helped build the culture around Pogba before he had even kicked a ball. Ten years later, the video still stands strong because it made people feel something.

>You’d think, after a decade, the game would have gone even further in recognising the value of that kind of creative storytelling. Instead, we’ve replaced creative strategy with generative AI, relying more heavily on prompts than people.

>As of May 2026, Forbes valued Real Madrid as the most valuable football team in the world, worth $9.5 billion. Yet last month the European behemoths announced the arrival of Dutch international Denzel Dumfries with a video unapologetically labelled as ‘AI’. (This has been followed yet again by using another AI slop video for yesterday's announcement of Bernardo Silva, which even mispells the word "Wellcome")

>The announcement was embarrassing for a club as big and wealthy as Real Madrid. Sitting at the very top of football’s money league, they are apparently unwilling to show that same level of investment in the creative work used to introduce a new player to their fans. These moments offer millions of supporters a chance to connect with the person behind the player. Bar an AI video, Dumfries wasn’t afforded that welcome.

>The following week, their arch-rivals Barcelona revealed record-signing Kerolin with a similarly eerie video that was arguably worse because it drew upon her whole likeness for a mere 60-second clip. Not to mention there was no labelling of AI being used, despite it being abundantly clear. It followed a similarly AI-heavy announcement for men’s signing Karim Adeyemi. Both felt artificial and stripped of the personality and excitement you’d expect from two major transfers.

>Both clubs are able to dish out record fees and pay exorbitant wages, yet don’t seem to exercise the same level of investment in their content strategy. Football clubs need to be wary of abandoning their responsibility as creative storytellers for the sake of cost-cutting.

>And it goes beyond transfer announcements. AI is cheaper, but that comes at the expense of an entire creative community whose livelihoods depend on their skills and who now find themselves undercut by a much cheaper alternative.

>We saw that tension at the World Cup this summer, when major sportswear brands used AI-generated pictures despite photographers being on the ground capturing the tournament. Meanwhile, photographers like Lukas Korschan and Florence Pernet went viral with work created from their living rooms – a reminder of what human imagination can produce.

>Transfer announcements are more than a simple news-sharing exercise. They are an opportunity for a new player to connect with the fanbase and show who they are. In an era where fans increasingly connect with football through the culture around the game, those first impressions matter. That’s what POGBACK did so well. It wasn’t a piece of content that could have been made for anyone; it was unmistakably Pogba.

>Anyone can conjure up a prompt and generate a 60-second video on the latest AI interface. But how many people can create something that triggers a genuine emotional response? The feeling I get from the POGBACK announcement can’t be matched by a soulless AI concoction, which in some cases doesn’t even look like the player.

>AI might be part of football’s future, but it shouldn’t come at the expense of the people who give the game its personality. Whether it’s transfer announcements or kit campaigns, football can’t abandon the emotion of the game in the name of efficiency or cost-cutting. Otherwise, all we’re left with is AI slop.

versus.uk.com
u/ChiefLeef22 — 1 day ago
▲ 2.8k r/soccer

Neville: "Rashford! What do we think?" Carragher: "Oh fuckin hell...stop it. so what (he's come back to Utd)?. He's a good player for them, thats it." | Rashford responds on twitter: "Thanks, Jamie, would be great to get my head down and play football without my name being mentioned every day"

Gary Neville: “Oh, Marcus Rashford. What do we think? Last question”

Jamie Carragher: “Oh fuckin hell...Can we do a podcast without mentioning Rashford? Stop it. Oh my God! It’s like the Trent and Rashford, there was like a little part of the podcast. The Trent part or the Rashford part.

Neville: “But he's come back to United”

Jamie: “So what? Oh my God. He's just a good player for Manchester United.”

Rashford replied via X: "Thanks, Jamie. It would be great to be able to get my head down and play football without my name being mentioned every day😭"

u/ChiefLeef22 — 2 days ago
▲ 201 r/TheOdysseyMovie+1 crossposts

Ryan Reynolds on twitter with an Odyssey-Deadpool mashup video: "Congratulations to the entire cast and crew of The Odyssey for becoming the highest grossing R-rated movie of all time. That is one helluva car."

u/ChiefLeef22 — 2 days ago
🔥 Hot ▲ 18.0k r/movies

Christopher Nolan's 'The Odyssey' Dethrones 'Deadpool & Wolverine' To Become Highest Grossing R-Rated Movie In History, Crossing $1.33 Billion

businessupturn.com
u/ChiefLeef22 — 2 days ago
▲ 895 r/boxoffice

Ryan Reynolds: "Congratulations to the entire cast and crew of The Odyssey for becoming the highest grossing R-rated movie of all time. That is one helluva car."

u/ChiefLeef22 — 2 days ago

The “Sons of Anarchy” cast is reuniting for a new FX series titled “Legends” | It will follow the Sons of Anarchy cast reuniting at a fan convention after a decade, only to be faced a real world threat much bigger than anything they faced in their show

Starring Charlie Hunnam, Ron Perlman, Katey Sagal, Maggie Siff, Mark Boone Junior, Tommy Flanagan, Kim Coates and Theo Rossi.

This is so random lol

variety.com
u/ChiefLeef22 — 2 days ago
▲ 217 r/boxoffice

Universal's The Odyssey grossed $4.02M on Tuesday (from 3,217 locations), which was a 28% decrease from the previous Tuesday. Total domestic gross stands at $512.80M.

u/ChiefLeef22 — 2 days ago
▲ 3.6k r/Gunners+1 crossposts

Arsenal CEO Richard Garlick: "Everybody - the league and teams - wants the clarity around what's going to happen next with Manchester City's financial breach charges" | Privately, officials of other PL clubs also expressed their frustrations over the lack of a resolution, and mounting legal costs

>Describing the case as "hugely complex", Masters added: "Our rules are very clear - we have to follow the process, and there's only one real clear route through, which is to allow that process to reach its natural conclusion."

>Privately, officials at a host of other Premier League clubs BBC Sport has spoken to in the past 24 hours have also expressed their frustrations, while acknowledging that this is an independent process which is running on its own timetable.

>One said the Premier League should be "actively seeking to put in place a better system" to ensure speedier resolutions.

>Another made the point that given that the league spent £45m on legal bills during the 2023–24 season on disputes over its financial regulations, there are mounting concerns at the spiralling costs of such a long legal fight.

bbc.com
u/ChiefLeef22 — 2 days ago
▲ 5 r/movies

'Insidious: Out of the Further' - Review Thread

Gemma is a young mother who discovers she can travel into the Further, a purgatorial realm of lost souls. When something evil comes after her, she realizes she can bring what lives there back to the real world. Once the demons realize her power, our world becomes their playground.

Director: Jacob Chase

Cast: Amelia Eve, Lin Shaye, Sam Spruell, Brandon Perea, Maisie Richardson-Sellers

Rotten Tomatoes: 60%

Metacritic: 50 / 100

Some Reviews:

DEADLINE - Pete Hammond

>Despite the return of fan favorites like KeyFace, Doll Girl, Lipstick, and other demons, along with a slew of others, it still feels a bit stale compared to the New Wave of cinematic horror ushered in by Obsession, Backrooms, Weapons, Barbarian, and Sinners, all of which make endless iterations of the same old/same old like Out Of The Further feel instantly forgettable. The success of the aforementioned movies indicate, if nothing else, that audiences are craving something fresh and different. Insidious: Out Of The Further might just as well be titled Insidious: Out Of The Same Playbook.

IGN - Tom Jorgensen - 7 / 10

>A better soft reboot than a sixth franchise entry has any right to be, Insidious: Out of the Further delivers a popcorn-rattling ride full of fun, creative scares and serviceable human stakes that, while not breaking much new thematic ground for a series that has done the parental trauma dance before, justify any uppercase-T Travelers’ tiptoeing through the tulips back to the spirit world.

Metro - Alicia Adejobi - 3 / 5

>One of the creepiest entries in the Insidious franchise, Out of the Further reinvents the lore with humour, heart and genuine chills. It doesn’t necessarily offer anything new to the horror genre in general, but it does make for good-time viewing.

Slant Magazine - Rocco T. Thompson - 2.5 / 4

>To say that Out of the Further, which is familiar and odd in ways that only a late entry in a horror franchise can be, has the aura of one of the less popular A Nightmare on Elm Street and Poltergeist sequels may sound like a backhanded compliment. But it exhibits an admirable disinterest in converting newcomers, offering instead plenty of fan service while also finding a few dark corners and alleyways to explore in the Insidious mythos. And it does it with gusto.

The Guardian - Scott Tobias - 2 / 5

>With Wan and Whannell having stepped away, save for their producer credits, Insidious seems to be barreling toward the same dead end as the Saw franchise, doomed to circle a cul-de-sac of shopworn images and story beats. At a certain point, the audience might start to feel as evidently bored as the film-makers.

IndieWire - Ryan Lattanzio - 'D'

>Direly, dreadfully boring, “Insidious: Out of the Further” has money on the brain. So do most things, but this time, it’s way too conspicuous and underserving of the epochal year Blumhouse-Atomic Monster is having between “Backrooms” and “Obsession.” And the comparisons will only stop when the slop stops being poured.

AwardsWatch - Trace Sauveur - 'B-'

>In a year of horror directors making their mark, it’s also not the most exciting story to see one conform so dutifully to the franchise’s long-decided temperament. But Out of the Further scrapes by on its inherent eccentricities and small moments of clear ability. If Chase doesn’t prove the potential of his own style, he proves the machine still runs, and for a franchise this many entries deep, that can be seen as its own kind of achievement.

Next Best Picture - Josh Parham - 4 / 10

>What starts as an intriguing showcase of horror imagery quickly devolves into a pedestrian exercise, underlined by a mundane villain and a deflating emotional throughline. Even the performances are merely serviceable, as they operate within a narrative that becomes increasingly banal. This franchise may still produce some thrills, but at six films in, pure perseverance may be the only thing left to admire in its future.

Collider - Charlie Ridgley - 6 / 10

>There are ineffective scares and a boring stretch in the middle. All that said, rather than settle for a middling Insidious sequel, Chase takes the opportunity with Out of the Further to swing for the fences, turning the franchise into a story of redemption, grace, and forgiveness that already feels more rewatchable than most of the franchise's previous entries.

MovieWeb - Mark Keizer - 2 / 5

>The original Insidious was a decent haunted-house thriller that was only worth sequelizing when it starred Patrick Wilson and Rose Byrne. Broadening out the world to include other families only reveals the franchise’s limits, especially now. In a world where Backrooms and Obsession are putting a young and exciting charge into horror, Insidious: Out of the Further doesn’t look old-school; it just looks old.

ScreenRant - Josh Bate - 4 / 10

>In a day and age when horror films are more intelligent and innovative than ever, these set-piece scenes fail to impress. There’s only so many times the audience can see the same character trapped in a dark environment with evil spirits around her before it becomes dull, and Out of the Further falls into that trap continuously. To its credit, Out of the Further does get better as it goes along, but it still arrives too late for the movie to give the character the depth he deserves.

u/ChiefLeef22 — 2 days ago
▲ 154 r/boxoffice

Box Office: ‘Spider-Man: Brand New Day’ to Rule in Fourth Weekend With $35 million to $40 million, ‘Insidious: Out of the Further’ Aims for $25 Million Debut

variety.com
u/ChiefLeef22 — 2 days ago
▲ 258 r/oscarrace

[PageSix] Inde Navarrette was on the shortlist of actors to play Sharlene in Michael Mann's 'Heat 2', but due to her commitment to the upcoming “X-Men”, she is no longer in contention

>We’ve learned that before Navarrette was revealed last week as a star of the next “X-Men” movie for Marvel, with Adam Driver and Sadie Sink, she was on the short list of actresses being wooed to star in “Heat 2” — the upcoming sequel to Michael Mann’s epic crime drama which is scheduled to start shooting this fall.

>A knowledgeable source confirmed that due to her commitment to the upcoming “X-Men,” the breakout star is no longer in contention to join Christian Bale and Leonardo DiCaprio to play the role of Sharlene, a character originated by Ashley Judd.

>P6H has also learned that Navarrette passed on a role that would’ve paid her $2.5 million for a horror project directed by Mattias Hoehne.

pagesix.com
u/ChiefLeef22 — 2 days ago
▲ 206 r/boxoffice

$1M CLUB: DISCOUNT TUESDAY 1. SPIDER-MAN: BRAND NEW DAY ($9.8M) 2. THE ODYSSEY ($4M) 3. JURASSIC CUL-DE-SAC ($2.9M) 4. PAW PATROL: DINO MOVIE ($2.1M)

u/ChiefLeef22 — 2 days ago
▲ 73 r/movies

'Mutiny' - Review Thread

Framed for the murder of his billionaire boss, a vengeful man uncovers an international conspiracy as he battles a gang of thugs aboard a cargo ship.

Director: Jean-François Richet

Cast: Jason Statham, Annabelle Wallis, Jason Wong, Roland Møller, Ben Cartwright

Rotten Tomatoes: 40%

Metacritic: 52 / 100

Some Reviews:

Radio Times - Terry Stanton - 3 / 5

>Mutiny won’t win any awards and it certainly won’t be the best action flick devotees of the genre see this year (they may well see a better one on a streaming platform this week), but at 95 minutes it doesn’t outstay its welcome, and is curiously capable of still raising a smile. Maybe not from Jason, though; that’s never been his thing.

Digital Spy - Ian Sandwell - 3 / 5

>Do we want to see Jason Statham in something a bit different? Sure, but next year's Jason Statham Stole My Bike should scratch that itch. For now, Mutiny has Jason Statham doing what Jason Statham does best, and that's good enough for us.

HighOnFilms - Liam Gaughan - 3 / 5

>Although “Mutiny” doesn’t include any of the gratuitous, gloriously silly excess that can be found in other recent Statham vehicles like “Wrath of Man” and “The Beekeeper,” it does go out of its way to show that the star is doing his own stunts when it comes to hand-on-hand combat. It’s the type of film that includes moments of such innovative carnage that they incite the sort of enthusiastic laughter of a good crowdpleaser.

SlashFilm - Bill Bria - 7 / 10

>In a similar manner to how Charles Bronson came to represent the frustrated, confused, cisgendered Everyman in a country increasingly unmoored from the morality of the past, Statham seems to be representing the modern working class who are being treated unfairly, if not being left behind. In this way, "Mutiny" isn't a misnomer of a title, because Cole Reed is never a member of the ship's crew that he rebels against. Instead, it's all about Cole mutinying against larger, worldwide corruption. When it comes to needing a representative of our frustrations in this realm, "Mutiny" is well aware that Jason Statham is our man for the job.

ComingSoon - Jonathan Sim - 7 / 10

>The plot is occasionally absurd, its villain is thinly written, and its logic frequently collapses under scrutiny. But the action is brutal, the choreography is endlessly enjoyable, Annabelle Wallis gets to throw some punches, and Jason Statham gets to be Jason Statham. At this point, that is a genre all its own, and honestly, I’m perfectly happy to keep watching it.

Next Best Picture - Dan Bayer - 5 / 10

>To the extent that all action star vehicles must present their leading man as a paragon of masculine values, having the trafficking victims all be non-English-speaking migrant refugees could be seen as a bold choice, given the current political climate...That said, no one is coming to a Jason Statham movie for trenchant sociopolitical commentary. They’re coming to watch a strong, silent man of honor dish out justice with his fists. On that front, “Mutiny” delivers all the hard-hitting, blood-splattering action you could want. “Mutiny” isn’t as strong overall as Statham’s other recent films, but in the moments where it lives up to its potential, Statham fans will be satiated.

AV Club - Jacob Oller - 'C'

>That Mutiny doesn’t seem all that interested in its own white savior plot would seem like an ironic virtue, if that plot didn’t just feel like collateral damage in service of Statham’s own brand of grumbly ass-kicking. But it’s at least a knowingly cheesy brand, which makes it far more tolerable than any of the similar plug-and-play thrillers featuring the Steven Seagals of the action world.

InSession Film - M.N. Miller - 'D+'

>I remember my grandparents once telling me that if you have nothing nice to say, say nothing at all. So, let me start here: if you have 90 minutes to waste, there are certainly worse ways to spend them than watching Jason Statham’s latest. Unfortunately, I’m also obligated to point out the ineptitude and laziness of Mutiny. And if Grandpa Frank is looking down at me today, I’d remind him that when he gave me that advice, he never had to sit through a Statham-by-the-numbers action picture that is anything but spectacular. So much for smooth sailing, as the viewer has no choice but to go overboard, and even the most passionate Statham supporters have no choice but to abandon ship.

ScreenRant - George Bate - 3 / 10

>Perhaps the most egregious misstep of all is the sense that one has seen Mutiny before. Richet’s film feels destined to induce déjà vu among anyone who has seen even a couple of Jason Statham movies in the past 10 years. Aimless, dull, and uninspired with its action, Statham’s latest is a ship most viewers will want to jump off of.

u/ChiefLeef22 — 2 days ago