u/This_Ferret_8108

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What's up with Vendetta's new dialogue? she's being more aggressive and kinda pushy then usual
▲ 647 r/Overwatch

What's up with Vendetta's new dialogue? she's being more aggressive and kinda pushy then usual

I can't be the only one noticing her new dialogue seems more reckless right?

With JQ she sounded genuinely kind of unstable.

Like is she good? I'm not that good at reading people but I feel like before this season she'd realize Sigma is kind of unstable and be smart enough not to detonate the bomb using him but at the moment she's being really reckless.

I just noticed that and I'm curious if ppl think I'm looking too deep or if anyone else thinks Vendetta is gonna have a biblical crashout at the end of her arc

u/This_Ferret_8108 — 7 days ago

Curious how everyone feels, if the Fantastic four had to run the Avengers gauntlet (Loki, Ultron, Thanos, Doom) how far would they get?

These guys will fight the Four under the same circumstances AS the avengers had, aka, this is a much younger Loki with the chitauri, Thanos has most stones going into the fight, Ultron has adamantium body, so on, you get what I mean

u/This_Ferret_8108 — 10 days ago

MY MOTHER WAS A WATER FAUCET. AND JUST LIKE HER. I AM DRIPPING AN UNBELIEVABLE AMOUNT.

THEY CALL ME THE WATER FAUCET.

u/This_Ferret_8108 — 11 days ago

Holup Sailerman has some kinda goated games

bro this shit is kinda gas I'm not lying, also this means canonically the blight probably knows what Jarona is which is REALLYYY funny to me

u/This_Ferret_8108 — 11 days ago

...doth thoust be deadass?

Johnny's last skin was in season FIVE, DUDE, FIVE.

That was like, November 2025, GIVE HIM ANOTHER SKIN DUDE, i don't even want a legendary anymore I just want a skin

u/This_Ferret_8108 — 15 days ago

"Blaze and Silver are the best shi-" who decided that?

Unironically I ship blaze and Omega to this day, they're adorable together, please tell me I'm not the only one who still does

u/This_Ferret_8108 — 15 days ago

Kolossos is genuinely completely unplayable in current patch

Angel island, one of Kolossos "GOOD" maps, I was unable to kill anyone but a knuckles who was being dumb, I got stunned like 20+ times, block did ____ and ____

Climb was bugging out... like climb does

Genuinely this character is undefendable, he was even a bit UNDERPOWERED post nerf but I could still serverwipe with him, WHAT AM I SUPPOSED TO DO NOW?!

What is the kolossos tech? what is the kolossos sauce?
the only reason I play him is because I'm TRYING to think of ways to make him work because he's my favourite BUT I CAN'T, what is there? what salvageable things IS THERE with him? smallest hitboxes? slowest speeds? worst kit? useless grab?

u/This_Ferret_8108 — 15 days ago

"Amy isn't broken" here's a side by side of a sun/fools amy vs Kolossos, running from one wall to another

takes amy around 6 seconds to get to the other wall, takes kolossos 5.

SHE'S ALMOST FUCKING FASTER DUDE, and this isn't factoring in Kolossos getting stunned because he's kolossos and has a titanic hitbox, like if Amy throws hammer and Kolossos blocks she gets like 5 seconds of distance OH MY FUCKING GOD HE SUCKS

EDIT; ALSO WATCH THEM NOT NERF AMY AND NERF KOLOSSOS, FUCKING WATCH IT, WATCH, WATCH IT! THEY'RE GOING TO NERF HIM AGAIN BECAUSE THEY ALWAYS NERF HIM

EDIT: BTW THIS LITTLE PINK SHIT STAIN IS A 3 HIT FOR KOLOSSOS WITH SUN BTW

u/This_Ferret_8108 — 15 days ago

THE OM PLAYSTYLE CHART

Stunners - ...frontliners, they stay in the mix and hold the exe back from the other teammates.

Mobility - Mobility survivors excel in some form of stalling the timer, from juking to making it harder for the exe to get their hands on other survivors, Mobility is a subclass named for having excellent... MOBILITY as the name implies, as it usually helps their goal of stalling the timer.

Support - They support the rest of the teams, Supports are generally VERY high priority targets in a match for the exe as they cause so much fucking trouble.

Knux: he's THE stunner.

Tails: Supports by stunning the exe for his team, generally a weak high priority target which is what gets him into a hybrid.

Cream: sonion she's the fucking healer its no form of rocket science.

Silver: used to be mobility support, but is now a pure support due to his flight being gutted.

Sonic: He's a mobility support, sure he HAS stun but also... it is a useless weak stun, he stalls and helps teammates escape as well as being a great body blocker and stun extender.

Eggman: ...Copy past the mobility description because Eggy is the CORE of that, he's the yolk of the role.

Metal Sonic: he's a stunner staller, he does a ton of active frontline work and a ton of stalling.

Blaze: Blaze does a ton, she can stall by using her sol boost and javelin, she can stun reliably in the frontline, and she supports by blocking exe routes to teammates with her sol flame, letting them escape and get healed by a cream or something.

u/This_Ferret_8108 — 23 days ago

Here are a bunch of changes I'd like for LMS

1 - Ring closes on LMS, well, it kinda does? but it does the thing from rage where it turns red and you can't get in, the reward for getting an LMS in final 80 for the survivor is knowing where ring WILL spawn at.

2 - The last downed survivor, if all survivors are down, auto get up on LMS so you can't just down both survivors and completely dodge doing an LMS because that's fucking lame and boring and I hate it, LMS's are INSANELY difficult to win for every survivor, so making them easier to get instead of the stupid way it works now is fine.

3 - Unique survivor LMS's, all the survivors LMS differently so give them all unique buffs.

4 - "LMS" is a killer win, the Killer will see their Win screen and get an automatic S rank, winning the LMS is how you get an S+ (automatic 500 points) but the survivor sees their solo win and also gets an S+ for winning the LMS.

There, I made it so LMS can activate easier, made it so LMS isn't "fuck you 0 points" for killer, and made it so Silver and Knux can win their LMS's

u/This_Ferret_8108 — 23 days ago

My reworks for all da killers, all of them.

Fleetway super sonic:

Flight - He now gets a large part of his meter immediately dumped if he gets hit and gets locked out of his flight for the stun duration after it wears off

Crits - no longer happen unless the target is burnt after a burst.

Chaos dash - Chaos dash now goes slower off startup but gets faster on hit like it does now, also its damage is CAPPED, if you do 25 damage (or 50 to metal) it will AUTO END as to stop fleetway from draining health bars with a near unavoidable move.

Laser of Destruction - MUCH stronger beam, winds up for 4 seconds, much slower to move the beam from spot to spot, you can hold it down for up to 8 seconds.

Fatal Drain - Unchanged, its a fine move in my opinion, although you get locked out of it after stuns as well to make sure Fleet can't just... Drain to whoever he got stunned by and null any distance made.

Burst - Fleetway's burst no longer does damage. That's it, although it does apply a damage vulnerability that guarantees your hits do critical damage, puts you in stun immunity as well, the meter from anniversary is removed too.

Tripwire:

LMS specific - Survivors only get 25% damage reduction against Tripwire instead of 50, exclusions are: Metal, Knuckles, Silver, and Cream.

Double jump - unchanged, with how I'm changing her she has MORE then enough movement.

m1 - slightly increased, its a bit bigger then 2011x's now, for scale.

laser - the little spots on the ground last until the next use of laser, essentially being a little carpet of damage to block off survivors movement.

reachout - now its a minigame, you tap as many survivors as you can see with mouse or touch your screen then they are pulled to you're location.

S.T.E.P. - same as normal, but you can't put on bodies anymore so you can actually revive and get LMS against a Tripwire on the survivor side.

Transfer - Trip's body falls dead... that's it, just kidding she teleports to a different doll around the map, she can put her dolls herself OR she can let them auto generate, she gets 15 on bigger maps and gets 10 on smaller ones.

2011x:

invis - same

charge - Functions more like steves, moves much faster but has a worse turning radius (console players turning basically) You can press it again to U-turn but you flash red like the wind up so its more telegraphed.

God's trickery - You can choose who to go to, I know thats insane for Tunneling but 2011x IS THE TUNNELING KILLER that's his entire goddamn job, he should be good at it.

Ragemode - Same as normal except for one thing, 2011x gets a pho gods trickery, which basically sends out 2 copies of him to mess your screen up but doesn't teleport the real one.

just a note: 2011x needs the least work he's actually a pretty well designed killer.

Kolossos:

https://www.reddit.com/r/OutcomeMemories/comments/1wkogc7/my_rework_of_the_hulking_brute_kolossos/

u/This_Ferret_8108 — 23 days ago