▲ 30 r/offbeat

Mesmerizing jellyfish take center stage at 1st US museum dedicated solely to the floating predators

apnews.com
u/Xvalt01 — 21 hours ago
▲ 3.7k r/gaming

"That's unacceptable": Red Dead Redemption dev says crunch at Rockstar was to "put on the show" for executives, not to fix bugs

gamesradar.com
u/Xvalt01 — 1 day ago
🔥 Hot ▲ 5.3k r/news+2 crossposts

San Diego County will stop letting federal immigration agents train at local firing ranges

apnews.com
u/CutSenior4977 — 16 hours ago
▲ 1.1k r/nintendo

Dragon Quest 9 has been trapped on the Nintendo DS for 17 years, and franchise creator Yuji Horii was "a little disheartened" to learn fans never wanted that

gamesradar.com
u/Xvalt01 — 1 day ago

Will David Ellison Say Goodbye to Hollywood? Some See Paramount’s Potential Exit From California as ‘Strategically Unwise’

variety.com
u/Xvalt01 — 1 day ago
▲ 40 r/Music

Round Hill Music Sues Suno, Anthropic for Copyright Infringement, Seeking Up to $1 Billion in Damages

variety.com
u/Xvalt01 — 1 day ago

Shuhei Yoshida says he told Clair Obscur studio not to call it a turn-based RPG, because it would put people off

Shuhei Yoshida told Sandfall not to call it a turn based RPG because the label could put players off.

Do you think Expedition 33 changed that perception?

videogameschronicle.com
u/Xvalt01 — 1 day ago

Assassin's Creed 2 was supposed to cover Brotherhood's entire plot, but that was "way too ambitious to deliver properly" in just one game

"But these original ideas allowed us to develop his story through the next two games"

"When we designed Assassin's Creed II, Ezio's story arc was roughly from his birth to him becoming the mentor," Jean Guesdon, a series veteran who now serves as head of content for the franchise, says in an interview. Ezio's ascension as the mentor of the assassins' order would ultimately occur near the end of Brotherhood, just before the game's climactic final chapters.

gamesradar.com
u/Xvalt01 — 1 day ago
▲ 2.2k r/gaming

Uncharted had dynamic difficulty because it was too short and it had to slow the player down, says former designer

“We can’t charge 60 bucks for a five-hour game with no multiplayer,” the dev team thought

videogameschronicle.com
u/Xvalt01 — 1 day ago