▲ 30 r/Spyro

Trouble with the trolley might be the funniest thing I have ever seen in Spyro.

I grew up playing the original on my cousin's PS1. I don't even remember much of 2 or 3.

This brings me back to that classic type of level design that aged poorly. It was so blatantly bad it was funny. I burst out laughing after failing a few times. Just reminded me of just the type of game I'd play as a kid.

But it was so funny seeing all the memes and reactions online to it. And to learn it was actually a GOLD trophy of all things was the cherry on top.

I had no idea how infamous this part was!

u/RangoTheMerc — 4 days ago
▲ 4 r/WWE

For the longest time, I never understood why older fans hated John Cena.

Growing up as a teen/young adult, I couldn't understand why the IWC hated Cena. Hell, I didn't even know what an IWC was. I was just on pro-wrestling forums. This guy was the face of the company and people hated him. He had a great look, great mic skills, and had some stellar matches.

All I saw was people complaining about his five moves of doom and that he was cheesy.

I didn't see it. I never saw it at all. I had been watching wrestling since around '97 when dad showed me WCW. I eventually graduated to WWF around 2002 despite watching a few shows with my cousin.

I understood why people didn't get behind Roman. The force-push was real in the 2010s. But for Cena, he was my hero.

The older I get, though, the more I realize why older fans hated Cena:

* He wasn't Austin

* He wasn't Rock

* He wasn't Bret

* He wasn't Batista

In the case of Batista, he was the People's Champion. He's the one everyone wanted to get pushed because he had that edge. He was a star that would have excelled in the Attitude Era.

WWE didn't get behind him as the company face. People turned on the product. They wanted someone with an edge and not a clean-cut babyface.

But I really think the unfavorable comparisons to the stars of the 90s aged like milk. Now today people see Cena as a hero. Roman was better as heel as face of the company. Cody is another clean-cut babyface that the fans have largely gotten behind.

But the Cena hate is just something I never understood. Guy was a hero to me.

reddit.com
u/RangoTheMerc — 4 days ago
▲ 478 r/snes

Super Castlevania IV appreciation thread.

I know it might sound weird but I think this is a Top 6 game on the console. My Top 5 otherwise includes A Link to the Past, Super Mario RPG, Yoshi's Island, Super Mario World, and Super Metroid. Love DKC, love CT, love FFVI.

But man, there is something about Super Castlevania IV I can't get enough of. The haunting atmosphere, the soundtrack, the colors, the visuals. It's such an incredibly polished, well-made platformer that was fun from start to finish. I have zero doubts the developers enjoyed making this game, and it shows.

It really captures a haunting atmosphere in a way that differs from the rest of the series, including Dracula's Curse, Rondo of Blood, and Bloodlines. I love the game's mood, the ability to move around on a jump, and the whip-swinging mechanics. I also love the tone of each level and the unique direction it takes. Going from the library to the dungeon to the treasury was such a loop.

I can't understate how much I love this game. In an era where I replay games very rarely, I have replayed Super Castlevania IV almost every year. It's so easy to get into and play.

On the surface, it doesn't feel as ambitious or as famous as the titles I listed above. Yet I feel it has every bit of quality and deserves every bit of praise that it gets.

When I first saw this game, I knew I would love it. I just had no idea how much. It's been 20 years since I began emulating games, and this was one of my first. All that time through now, it's still one of my favorite games of all time.

u/RangoTheMerc — 4 days ago

Looking back, was Diddy Kong Racing a worthy remake?

I remember review scores tearing into it for having gimmicky race starts and replacing characters.

reddit.com
u/RangoTheMerc — 4 days ago
▲ 24 r/n64

Can we talk abot how cool Tiny Kong's shrinking mechanic in DK64 was?

It felt so immersive, like opening a whole new perspective on the entire world around you. I always loved the exploration in this game. But it felt like a fun way to explore while increasing the risk of fighting against much larger enemies that you could otherwise squash easily.

u/RangoTheMerc — 4 days ago

Is it weird that one thing I like more about DKC over DKC2 is being able to play as Donkey Kong?

I seriously wish he was unlockable in DKC2.

I think DKC2 is a more refined game. But DKC actually having DK was the major plus for me.

Even if I've come to realize handslap was a relatively useless move in hindsight. Yes it was a cool animation that could dig up a bunch of bananas. But the barrel roll was overall more effective and faster to deal with enemies. It was just kinda there for fun and I loved it.

But I loved playing as big DK over Dixie and Diddy. And don't get me started on Kiddy Kong.

Felt so good when he returned in Returns and Tropical Freeze.

reddit.com
u/RangoTheMerc — 4 days ago
▲ 361 r/psx

Some Playstation aesthetic backgrounds for your viewing pleasure.

u/RangoTheMerc — 4 days ago
▲ 61 r/SSBM

I still think Melee is the greatest game of its generation.

I owned a PS2 and a GameCube and I've played hits on Xbox including Halo 2 and Ninja Gaiden Black. I've beaten many of the best hits on PS2 and GameCube.

Nothing hits like Smash Bros. Nothing. Melee was a jump above the original with its sheer degree of content and refined gameplay.

The previous generation had Ocarina of Time. This was a game that could match the legacy of being one of the greatest games of all time and set the standard for the rest of the series to follow, all of which I consider the greatest games of their respective consoles. I love Smash so much.

reddit.com
u/RangoTheMerc — 5 days ago

How do you feel about Turbo Mode?

I'm relatively surprised they didn't just make it the standard after 3. It's only in the special editions.

reddit.com
u/RangoTheMerc — 6 days ago

What's your regret in competitive?

Mine was sticking to a low tier main in Smash 4. I love Ike but I took it too seriously. I was an honor code player and wanted to represent the best of Ike practically role playing. I was obsessed with Fire Emblem and Ike was my favorite character.

All the while trying to become the best player in the world.

I was pretty much gatekeeper tier. Good enough to make Top 8 at monthlies. Only seldom good enough to beat any top players.

I hated it. I wanted more but I didn't want to make the sacrifice.

Had I made the switch to Cloud sooner, I imagine my results would have skyrocketed.

But I've always been horrible taking criticism. I couldn't stand the thought of being called a sell-out or a tier whore.

reddit.com
u/RangoTheMerc — 6 days ago

I'll never understand why Fire Emblem: Path of Radiance is less popular than it deserves to be.

For me, I think the #1 reason is marketing. Nintendo didn't go ham with this one.

We've seen what happened when Nintendo markets a game not named Mario or Zelda. It saved the Fire Emblem series with the 3DS games and it made Metroid Dread the best-selling game in the series.

People always say things like, "it was released at the end of the GameCube's lifecycle" (there was one year before the Wii) or "it was released when the Xbox 360 came out," like okay, so what about the Nintendo fans?

GBA outsold GC so more people who had one or the other got to play the GBA iterations which did alright. Everyone wanted Marth and Roy from SSBM. We didn't get Marth and Roy and we still got exceptional games.

Path of Radiance told one of the most socially relatable stories that's still relevant to this very day. It features arguably the most popular protagonist in the series who comes with incredible depth and virtuous qualities like courage, standing against oligarchs, and fighting on the frontlines with his allies.

People might look at the game and go "bad graphics" because it's not as visually appealing as Resident Evil 4, Super Smash Bros. Melee, or The Legend of Zelda: The Wind Waker. This was during an era where "graphics don't make a game" was largely used in forums so I don't get how people missed that.

In a perfect world, Path of Radiance was one of the best-selling GameCube games and made a cultural impact for being an incredibly fun and addictive game. It would have elevated the series 10 years before Fates would become the series' best-selling game and eight years before Awakening saved the series. More people would recognize the impact of the game.

Thanks to the legacy of it being a high in-demand retro game, it gained a legacy. One for being expensive but two being loved by all who played it.

And thus, it made me very happy when it got released on Switch 2. and there was movements on Twitter encouraging more people to play the game. It felt less underrated for the first time and finally felt like one of the greatest games of all time as I feel it deserved.

reddit.com
u/RangoTheMerc — 6 days ago