
u/Ok_pettech

How we achieved 38ms latency turning standard drywall into a giant AI-powered touch screen
Most smart wall concepts are either prohibitively expensive or too laggy for real use. We wanted to see if we could build a responsive, room-scale touch interface using off-the-shelf materials and edge AI—and we did it for under $50 per square foot.
Here is how the system works:
- The Hardware: Instead of buying massive capacitive panels, we painted a 4-inch by 4-inch matrix on standard drywall using carbon-based conductive paint. We routed the connections down to the baseboards with copper tape, feeding into a cluster of ESP32 microcontrollers. (Paired with a ceiling-mounted short-throw projector for the visual interface).
- The AI Noise Filter: A 10-foot wall acts like a massive antenna, making standard threshold-based touch detection useless due to electromagnetic interference. Instead of mechanical filtering, we handed the raw capacitance data to a lightweight CNN running locally on an edge node. The model is trained to differentiate the specific capacitance "bloom" of a human hand from ambient electrical noise and accidental body leans.
- Latency Reduction: By implementing predictive trajectory mapping within the neural network, the system actually anticipates where the hand is moving. This cut our input-to-display latency from a sluggish 120ms down to a highly responsive 38ms—fast enough for real-time UI manipulation and drawing.
Want to build it yourself? You can play with the interactive dashboard, grab the full config files, and download the raw sensor datasets here:https://interconnectd.com/forum/thread/235/can-smart-walls-act-as-a-giant-touch-screen/
How we achieved 38ms latency turning standard drywall into a giant AI-powered touch screen
Most smart wall concepts are either prohibitively expensive or too laggy for real use. We wanted to see if we could build a responsive, room-scale touch interface using off-the-shelf materials and edge AI—and we did it for under $50 per square foot.
Here is how the system works:
- The Hardware: Instead of buying massive capacitive panels, we painted a 4-inch by 4-inch matrix on standard drywall using carbon-based conductive paint. We routed the connections down to the baseboards with copper tape, feeding into a cluster of ESP32 microcontrollers. (Paired with a ceiling-mounted short-throw projector for the visual interface).
- The AI Noise Filter: A 10-foot wall acts like a massive antenna, making standard threshold-based touch detection useless due to electromagnetic interference. Instead of mechanical filtering, we handed the raw capacitance data to a lightweight CNN running locally on an edge node. The model is trained to differentiate the specific capacitance "bloom" of a human hand from ambient electrical noise and accidental body leans.
- Latency Reduction: By implementing predictive trajectory mapping within the neural network, the system actually anticipates where the hand is moving. This cut our input-to-display latency from a sluggish 120ms down to a highly responsive 38ms—fast enough for real-time UI manipulation and drawing.
Want to build it yourself? You can play with the interactive dashboard, grab the full config files, and download the raw sensor datasets here:https://interconnectd.com/forum/thread/235/can-smart-walls-act-as-a-giant-touch-screen/
How we achieved 38ms latency turning standard drywall into a giant AI-powered touch screen
Most smart wall concepts are either prohibitively expensive or too laggy for real use. We wanted to see if we could build a responsive, room-scale touch interface using off-the-shelf materials and edge AI—and we did it for under $50 per square foot.
Here is how the system works:
- The Hardware: Instead of buying massive capacitive panels, we painted a 4-inch by 4-inch matrix on standard drywall using carbon-based conductive paint. We routed the connections down to the baseboards with copper tape, feeding into a cluster of ESP32 microcontrollers. (Paired with a ceiling-mounted short-throw projector for the visual interface).
- The AI Noise Filter: A 10-foot wall acts like a massive antenna, making standard threshold-based touch detection useless due to electromagnetic interference. Instead of mechanical filtering, we handed the raw capacitance data to a lightweight CNN running locally on an edge node. The model is trained to differentiate the specific capacitance "bloom" of a human hand from ambient electrical noise and accidental body leans.
- Latency Reduction: By implementing predictive trajectory mapping within the neural network, the system actually anticipates where the hand is moving. This cut our input-to-display latency from a sluggish 120ms down to a highly responsive 38ms—fast enough for real-time UI manipulation and drawing.
Want to build it yourself? You can play with the interactive dashboard, grab the full config files, and download the raw sensor datasets here:https://interconnectd.com/forum/thread/235/can-smart-walls-act-as-a-giant-touch-screen/
How we achieved 38ms latency turning standard drywall into a giant AI-powered touch screen
Most smart wall concepts are either prohibitively expensive or too laggy for real use. We wanted to see if we could build a responsive, room-scale touch interface using off-the-shelf materials and edge AI—and we did it for under $50 per square foot.
Here is how the system works:
- The Hardware: Instead of buying massive capacitive panels, we painted a 4-inch by 4-inch matrix on standard drywall using carbon-based conductive paint. We routed the connections down to the baseboards with copper tape, feeding into a cluster of ESP32 microcontrollers. (Paired with a ceiling-mounted short-throw projector for the visual interface).
- The AI Noise Filter: A 10-foot wall acts like a massive antenna, making standard threshold-based touch detection useless due to electromagnetic interference. Instead of mechanical filtering, we handed the raw capacitance data to a lightweight CNN running locally on an edge node. The model is trained to differentiate the specific capacitance "bloom" of a human hand from ambient electrical noise and accidental body leans.
- Latency Reduction: By implementing predictive trajectory mapping within the neural network, the system actually anticipates where the hand is moving. This cut our input-to-display latency from a sluggish 120ms down to a highly responsive 38ms—fast enough for real-time UI manipulation and drawing.
Want to build it yourself? You can play with the interactive dashboard, grab the full config files, and download the raw sensor datasets here:https://interconnectd.com/forum/thread/235/can-smart-walls-act-as-a-giant-touch-screen/
How we achieved 38ms latency turning standard drywall into a giant AI-powered touch screen
Most smart wall concepts are either prohibitively expensive or too laggy for real use. We wanted to see if we could build a responsive, room-scale touch interface using off-the-shelf materials and edge AI—and we did it for under $50 per square foot.
Here is how the system works:
- The Hardware: Instead of buying massive capacitive panels, we painted a 4-inch by 4-inch matrix on standard drywall using carbon-based conductive paint. We routed the connections down to the baseboards with copper tape, feeding into a cluster of ESP32 microcontrollers. (Paired with a ceiling-mounted short-throw projector for the visual interface).
- The AI Noise Filter: A 10-foot wall acts like a massive antenna, making standard threshold-based touch detection useless due to electromagnetic interference. Instead of mechanical filtering, we handed the raw capacitance data to a lightweight CNN running locally on an edge node. The model is trained to differentiate the specific capacitance "bloom" of a human hand from ambient electrical noise and accidental body leans.
- Latency Reduction: By implementing predictive trajectory mapping within the neural network, the system actually anticipates where the hand is moving. This cut our input-to-display latency from a sluggish 120ms down to a highly responsive 38ms—fast enough for real-time UI manipulation and drawing.
Want to build it yourself? You can play with the interactive dashboard, grab the full config files, and download the raw sensor datasets here:https://interconnectd.com/forum/thread/235/can-smart-walls-act-as-a-giant-touch-screen/
How we achieved 38ms latency turning standard drywall into a giant AI-powered touch screen
Most smart wall concepts are either prohibitively expensive or too laggy for real use. We wanted to see if we could build a responsive, room-scale touch interface using off-the-shelf materials and edge AI—and we did it for under $50 per square foot.
Here is how the system works:
- The Hardware: Instead of buying massive capacitive panels, we painted a 4-inch by 4-inch matrix on standard drywall using carbon-based conductive paint. We routed the connections down to the baseboards with copper tape, feeding into a cluster of ESP32 microcontrollers. (Paired with a ceiling-mounted short-throw projector for the visual interface).
- The AI Noise Filter: A 10-foot wall acts like a massive antenna, making standard threshold-based touch detection useless due to electromagnetic interference. Instead of mechanical filtering, we handed the raw capacitance data to a lightweight CNN running locally on an edge node. The model is trained to differentiate the specific capacitance "bloom" of a human hand from ambient electrical noise and accidental body leans.
- Latency Reduction: By implementing predictive trajectory mapping within the neural network, the system actually anticipates where the hand is moving. This cut our input-to-display latency from a sluggish 120ms down to a highly responsive 38ms—fast enough for real-time UI manipulation and drawing.
Want to build it yourself? You can play with the interactive dashboard, grab the full config files, and download the raw sensor datasets here:https://interconnectd.com/forum/thread/235/can-smart-walls-act-as-a-giant-touch-screen/
How we achieved 38ms latency turning standard drywall into a giant AI-powered touch screen
Most smart wall concepts are either prohibitively expensive or too laggy for real use. We wanted to see if we could build a responsive, room-scale touch interface using off-the-shelf materials and edge AI—and we did it for under $50 per square foot.
Here is how the system works:
- The Hardware: Instead of buying massive capacitive panels, we painted a 4-inch by 4-inch matrix on standard drywall using carbon-based conductive paint. We routed the connections down to the baseboards with copper tape, feeding into a cluster of ESP32 microcontrollers. (Paired with a ceiling-mounted short-throw projector for the visual interface).
- The AI Noise Filter: A 10-foot wall acts like a massive antenna, making standard threshold-based touch detection useless due to electromagnetic interference. Instead of mechanical filtering, we handed the raw capacitance data to a lightweight CNN running locally on an edge node. The model is trained to differentiate the specific capacitance "bloom" of a human hand from ambient electrical noise and accidental body leans.
- Latency Reduction: By implementing predictive trajectory mapping within the neural network, the system actually anticipates where the hand is moving. This cut our input-to-display latency from a sluggish 120ms down to a highly responsive 38ms—fast enough for real-time UI manipulation and drawing.
Want to build it yourself? You can play with the interactive dashboard, grab the full config files, and download the raw sensor datasets here:https://interconnectd.com/forum/thread/235/can-smart-walls-act-as-a-giant-touch-screen/
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interconnectd.comHow we reclaimed 120GB of disk space choked by local LLM caches
If you are running local LLMs, your hard drive is likely bleeding gigabytes without you realizing it. Between default model weights, duplicate quantization formats, and forgotten vector embeddings, local AI setups are silent storage hogs.
Here is how you can systematically track down and clean up the clutter directly from your terminal:
- Locate hidden Hugging Face and Ollama model weights: By default, Hugging Face caches everything in
~/.cache/huggingface/huband Ollama stores models under~/.ollama/models. Rundu -sh ~/.cache/huggingface/to see how much space is currently locked up. - Prune redundant quantization formats and unused embedding databases: Review your downloaded models and delete redundant variations (like keeping both Q4_K_M and Q8_0 when you only use one). Clear out stale Chroma, FAISS, or Pinecone local vector database caches residing in your project directories.
- Automate routine garbage collection: Set up a lightweight shell script to periodically check cache growth and alert you before your drive hits capacity.
Fore More Information
I put together the complete, production-ready automated cleanup script along with an interactive storage calculator to help map out your directories.
Direct links to the complete article.
drop a comment below
How we reclaimed 120GB of disk space choked by local LLM caches
If you are running local LLMs, your hard drive is likely bleeding gigabytes without you realizing it. Between default model weights, duplicate quantization formats, and forgotten vector embeddings, local AI setups are silent storage hogs.
Here is how you can systematically track down and clean up the clutter directly from your terminal:
- Locate hidden Hugging Face and Ollama model weights: By default, Hugging Face caches everything in
~/.cache/huggingface/huband Ollama stores models under~/.ollama/models. Rundu -sh ~/.cache/huggingface/to see how much space is currently locked up. - Prune redundant quantization formats and unused embedding databases: Review your downloaded models and delete redundant variations (like keeping both Q4_K_M and Q8_0 when you only use one). Clear out stale Chroma, FAISS, or Pinecone local vector database caches residing in your project directories.
- Automate routine garbage collection: Set up a lightweight shell script to periodically check cache growth and alert you before your drive hits capacity.
Fore More Information
I put together the complete, production-ready automated cleanup script along with an interactive storage calculator to help map out your directories.
Direct links to the complete article.
drop a comment below
How we reclaimed 120GB of disk space choked by local LLM caches
If you are running local LLMs, your hard drive is likely bleeding gigabytes without you realizing it. Between default model weights, duplicate quantization formats, and forgotten vector embeddings, local AI setups are silent storage hogs.
Here is how you can systematically track down and clean up the clutter directly from your terminal:
- Locate hidden Hugging Face and Ollama model weights: By default, Hugging Face caches everything in
~/.cache/huggingface/huband Ollama stores models under~/.ollama/models. Rundu -sh ~/.cache/huggingface/to see how much space is currently locked up. - Prune redundant quantization formats and unused embedding databases: Review your downloaded models and delete redundant variations (like keeping both Q4_K_M and Q8_0 when you only use one). Clear out stale Chroma, FAISS, or Pinecone local vector database caches residing in your project directories.
- Automate routine garbage collection: Set up a lightweight shell script to periodically check cache growth and alert you before your drive hits capacity.
Fore More Information
I put together the complete, production-ready automated cleanup script along with an interactive storage calculator to help map out your directories.
Direct links to the complete article.
drop a comment below
How we reclaimed 120GB of disk space choked by local LLM caches
If you are running local LLMs, your hard drive is likely bleeding gigabytes without you realizing it. Between default model weights, duplicate quantization formats, and forgotten vector embeddings, local AI setups are silent storage hogs.
Here is how you can systematically track down and clean up the clutter directly from your terminal:
- Locate hidden Hugging Face and Ollama model weights: By default, Hugging Face caches everything in
~/.cache/huggingface/huband Ollama stores models under~/.ollama/models. Rundu -sh ~/.cache/huggingface/to see how much space is currently locked up. - Prune redundant quantization formats and unused embedding databases: Review your downloaded models and delete redundant variations (like keeping both Q4_K_M and Q8_0 when you only use one). Clear out stale Chroma, FAISS, or Pinecone local vector database caches residing in your project directories.
- Automate routine garbage collection: Set up a lightweight shell script to periodically check cache growth and alert you before your drive hits capacity.
Fore More Information
I put together the complete, production-ready automated cleanup script along with an interactive storage calculator to help map out your directories.
Direct links to the complete article.
drop a comment below